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Reader Comments (2)

Posted: Oct 15th 2008 12:39PM Mr Angry said

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They missed the biggest one off my list unfortunately.

Completely redesign the avatar combat system, so it's not a complete shower of shit.

Seriously, the boat part is fine, but the avatar combat is just so outdated and two dimensional it pulls the rest of the game down. These changes don't go far enough to address the main issue here, that the system is fundamentally flawed.

Sail a bit / cut / fight a bit / explore a bit / sail a bit

B o o o o ring, the jump between each of these parts detracts from the immersion so much, it becomes very hard to consider this a true MMO, just a bunch of sub-games linked to a chat room.

As hard as it is to stomach, the offline version of a 15 year old game still trumps this in terms of gameplay and enjoyment, and it's testament to Sid Meyer that game still holds up so well today.

Posted: Oct 17th 2008 4:42PM (Unverified) said

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Angry is right. The avatar combat system didn't merely need retooling, it needed to be replaced entirely. That system single-handedly destroyed all interest I had in that game. It was ridiculously boring.

The best swordplay system I've ever seen was in Assassin's Creed. That sort of system can't be replicated in a latency-vulnerable MMO, but Flying Labs should use it as inspiration.

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