This article touches on many key points, including collision detection, control point logistics and more. However, this article is not simply another praise-fest. On the subject of what Mythic got right or wrong in RvR: "Right: always ensuring you've got something fast, satisfying and combat-centric to achieve, with none of the waiting around and grinding of... well, I won't bring up That Other Game here. Wrong: guarding capture points for a set number of seconds, or running a flag to specific spots to score points is so inescapably gamey, so artificial."
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