| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (4)

Posted: Oct 9th 2008 3:42PM (Unverified) said

  • 2 hearts
  • Report
Terrible.

Just another way to seperate haves from have nots.

I suggest if a company is going to do something like this with a high budget and high quality game(which hasn't happened yet), then they should offer a monthly fee that gives players what they would normally have to micro-transact for.

Keep micro-transactions in the 3-D Myspaces please. Let us gamers pay our fee and then limit us not by our wallets, but by our skill.

Posted: Oct 9th 2008 5:07PM (Unverified) said

  • 1 heart
  • Report
Real gamers dont want microtransactions, so please Shawn Schuster SHUT THE FUCK UP about them, asshole, mmk.

Posted: Oct 10th 2008 9:16AM (Unverified) said

  • 2 hearts
  • Report
Actually, I prefer the micro transaction RCE format of Entropia. I won't get into detail, but I pay a lot less per month for a lot more fun. It's subjective, not everybody will agree with it, but don't trash it because you don't like it. That's why there are options.

Posted: Oct 13th 2008 7:03AM (Unverified) said

  • 2 hearts
  • Report
Actually, it's 400M USD in 2007. Consider this: If you have a subscription model you are already at odds with your customers. As the company, your best customer is the one who pays every month and rarely plays. You get the money, they don't use many resources. As the player, to get your full money's worth, your best strategy is to play all the time, 24x7 if possible, to derive the most value out of your already spent money. This puts the two parties at odds directly.
In an item based world, particularly in Entropia, the company makes money on the decay-through-use of items. Thus the best customers are those who are actively in the world, doing things, using things and thereby creating ancillary value through their time, socializing, playing, and other activities. This aligns Mindark's interests with the players, and it also has a host of other benefits. One such is that if someone who plays Entropia can't come in for a month or two they pay nothing, their items don't decay, and when they come back things are there waiting for them.
This is also a big part of why it doesn't ruin the game play, economy and fun of Entropia when people who have less time than money want to play. They don't have to grind through level after level. They can contribute to the economy and game play with money. Any combination of money and time can result in a fun experience and not ruin things, but rather enhance them, for everyone else. Lots of time and no money? OK, sweat, pick up dung, find fruit, etc. Have fun while you do it. Have more money than time? Buy some skills in the ingame auction, buy a heavy duty gun now that you have the skill to use it, get some fancy and powerful armor and go after the big monsters a lot sooner, since you have more money than you have time. Either way, it's fun and it works for everyone!
I appreciate your egalitarianism, Skypp. However, I dare say that a monthly fee keeps a lot of the have nots out of a game. Entropia is totally free. I know people who have never put any money into the game and now own spaceships, guns and armor worth nearly 30K USD.
To each their own, whatever, but I think when you point that finger and say STFU you gotta know the other three are pointing back at thee.

Featured Stories

Betawatch: May 19 - 25, 2012

Posted on May 25th 2012 8:00PM

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW