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Reader Comments (10)

Posted: Oct 8th 2008 8:08PM (Unverified) said

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Sounds to me Tim Cain might need to take it in the proper direction. If you consider how well the first two Fallout games still hold up (graphics aside), he should be listened to. Sounds like they might just be trying to make another theme park MMO, which there are plenty of.

Posted: Oct 8th 2008 8:11PM deadlock said

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Anyone remember that car wars like MMO? Auto assault or something. The postapocalyptic setting was ruined by too much activity. There was too many NPCs to shoot, too many quests. Few but difficult encounters is the way to go in postapocalyptic settings, but I do not see that happen in MMOs where advancement is dependent on gathering xp.

Posted: Oct 8th 2008 8:53PM (Unverified) said

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Please please please no hardcore instance based MMO just for the sake of preserving the Fallout universe. He's totally right, and a Fallout MMO just sounds stupid to me.

Posted: Oct 8th 2008 9:23PM (Unverified) said

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Jesus! If the Fallout MMO is yet another WoW-Everquest type of MMO, and there's a quest "go fetch me 20 brahmin balls" I'm gonna kill myself and THEN kill interplay folks..

Posted: Oct 9th 2008 3:12AM (Unverified) said

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Then sing the song that ends the world out of one of your six mouths.
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Posted: Oct 9th 2008 8:04AM (Unverified) said

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LoL...

online. craft.
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Posted: Oct 9th 2008 3:13AM (Unverified) said

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Yeah I don't see this working too well. Maybe if the world was enormous, but even then people would naturally concentrate into certain areas. I suppose it's possible, maybe cut down on the NPCs. 2k people or so for a whole world really isn't that ridiculous, even if it's post-apocalyptic. Just make it feel empty enough.

Posted: Oct 9th 2008 8:57AM (Unverified) said

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It’s refreshing to read this. Not all single player games make good MMOs. Fallout is a great example.. so is a KOTOR MMO a bad idea.

Posted: Oct 9th 2008 9:11AM (Unverified) said

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I'd say yes if it was PC only, but being a LucasArts property and being BioWare, it means it's also going to be coming to the consoles (or at least one of them).

Right now the PC market is flooded with subscription MMO's, and unless you are very different with a well established founding (Warhammer 40K or World of Darkness will work), or have something vastly different, it's not worth coming out.

This is why I hope we see games go for different business models beyond the over done subscription fee. Or do something like Sony's pass (looking at you NCSoft), a system like Guild Wars, or offer life-time subscriptions like LotRO (but don't get rid of it, keep offering).

It's all about the business models from now on as to how well they will work out. Monthly fee's is reaching it's breaking point.
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Posted: Oct 9th 2008 10:37AM (Unverified) said

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I really don't think a fallout MMO would work. If we are to assume the new direction of fallout is F3, you can't really have a time stopping factor such as VATS (which takes the place of the strategy based fighting in the 3d setting)

It just wouldn't work. Fallout is always going to be a strategy game to me and I'm greatly looking forward to its new iteration, but I can't see how an MMO format would work for fallout.

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