Despite the fact that Daedren spends much of his article reaming Warhammer Online, he ends by admitting that it may just be a general disdain for the fantasy genre as a whole, while WAR may just basically be in the wrong place at the wrong time. He writes, "Whatever happened to making a player feel like they are a hero?" "The reason that D&D and Warhammer tabletop games were popular is because the story revolved around the players; they could noticeably affect and change the world based on their decisions. This main aspect and magic of the game is lost in a sea of inane, repetitive and fun killing "Quests"."
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