It's almost guaranteed that at some point in your time as an EVE Online
pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without triggering a response from Concord.
For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's real
risk involved in playing the game. That's an angle of war declarations that writer Sam Guss
discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at EVE-Mag
). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.
His corp wasn't prepared for was how cunning or motivated their antagonists could be, and how well aggressors can use game mechanics against you. The aggressors tracked down his scattered corpmates using locator agents (it's possible to run traces on other characters in EVE
and learn where they are) and gathered intel using spies among the ranks of Guss' own corporation, making any organized retaliation into a potential trap. Read about Guss' lessons learned facing off against some tenacious opponents,
and see if you agree with his views on war declarations in EVE Online.