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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Oct 3rd 2008 5:39AM (Unverified) said
I guess I know why that "award winning company" didn't get any award, yet: they regurgitate old metaphors for the wrong places. There is nothing new on that idea - it's just applying something to a virtual world because the designer who made that change doesn't have a clue what a virtual world is about.
The labs idea on landmarks might not have been perfect, but it was as good as I ever have seen it addressed - landmarks as tangible objects you can give others and pass around, like you can do in RL with snippets of paper with addresses written on it. The only thing that might be needed would be a better UI for management of the collection of landmarks in your inventory (which btw. you can organize in folders) on the big map window - so you can navigate your large collection efficiently.
But what really kills me is the stupid idea of back/forth buttons. What should they go to if you walked from one place to the other? where will they end up if parcels or sims are telehubbed? It's just stupid.