In some ways, this flub brings to mind the "buggy lagfest" of Age of Conan's launch endgame. Lag doesn't seem to have been the culprit in WAR, though. Instead, the final Fortress protecting Altdorf just didn't do its job. Destruction was able to gain entry and kill the final keep lord with almost no issues, with a (comparatively) tiny group of sub-40 players in not-so-hot gear. This entire thing just further exacerbates player concerns over faction balance, on top of obvious concerns about the game's extremely experimental endgame experience. Stay with Massively.com this week as we follow this story.
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