| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (3)

Posted: Oct 1st 2008 8:44PM TheJackman said

  • 1 heart
  • Report
Next to the 2 issues I have with this main city siege endgame that I will list out here:

1. faction balance how fun is it too level up your city and ever time your get it to the next level the other faction take it away and you never can advents you also never can try to siege the other factions city like you are too much busy defending your own.

2. All the game is build around this so called RvR and when you are always on the losing side it will not just impact at the pvpers but also at the pve players like they never will get address the city instants and so on.

Both of this ones where easy to fix if there was more them 1 city for faction.

Anyway now the city siege endgame begun it turn out to be a bug fest (almost the same as AoC). Mythic was marketing this city siege for years they where even jumping around and saying this is there favorite part in the game..... And now it turns out that its all a lie like its real clear they never tested or completed this part of the game. They even was hoping to have a month left to patch this up in (hidden patch notes for sure).

Mythic never did say anything about the city siege that had problems. And ones again like this is a main point where most players was looking forward too its a big problem that maybe some players quit over.

Also a big problem is that level to max is way too much easy there are way too much players running around on max level after just a week and a half after the launch....

Reply

Posted: Oct 2nd 2008 1:25AM Abriael said

  • 2 hearts
  • Report
LOL. Way to overreact. There's really no comparison with AoC's sieges, which still are a failing borefest 5 months after release.

Interesting, though, to see the usual wowtrolls criticizing without the slightest idea of what happened.

It just happened that in that server some destro player nerded their way to tier 4 faster than the opposition, and managed to conquer tier 4 because there was no one opposing them. It's pretty normal, and it's a completely non-issue as soon as more people get up there.
Even because there are clear signals for when the fortresses are under attack or are about to be, meaning that, as soon as people are stably in tier 4, there will always be defenders, and anyone that ever played warhammer online knows very well how hard it is to take a defended keep.

The glitch that allowed the enemy to take the forstress easily is just a minor one that takes nothing to fix.

The city siege itself (which is a completely separate event from the fortress siege) shown no problems, and is actually very fun, so maybe people should try things instead of talking without having the slightest idea of what they're talking about.

The article itself clearly overexaggerates the problems, showing, in the end, as pretty misinformed. I'd get my facts straight before making completely skewed comparisons.
Reply

Posted: Oct 2nd 2008 9:02AM Idle said

  • 2 hearts
  • Report
It's nice to be able to click on someone's name and view all of the other comments they've made on Massively. When you do so, you really start to figure out what angle they're coming from.

Reply

Massively Speaking Podcast

Massively Speaking Episode 185: Bree-to-play

Latest episode: Tuesday, February 7th, 2012

Engadget

Joystiq

WoW

TUAW