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Reader Comments (30)

Posted: Sep 30th 2008 8:18AM postman said

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In a KOTOR MMO i really want to see:
1. sandbox
2. FFA PVP be it factional or not, at least a pvp server that offers non consensual
3. good crafting
4. skill based
5. Not as much emphasis on Jedi
6. Player bounty system.
7. space travel
8. lots o planets
9. Multiple Facrtions (republic/jedi vs Sith vs Mandolorians)
I spend a good amount of time on the bioware forums chatting about this game and i think A LOT of people are hoping that Star Wars: The Old Republic will be what a lot of us remember, based on nestalgia, SWG was and should have been. In all honesty im not going to get my hopes up. There is alot more MMO playerbase (meaning money) in the PVE end of things, and Jedi are what sells Star Wars and Star Wars games (hence the NGE). As far as Bioware goes i have absolute faith in them to create an excellent game, be it their first MMO or not, but i dont really think that it will cater much to the hardcore pvp/crafting/sandbox crowd the way that Earthrise is panning out to. My guess is LA is going to try to pull the WoW/WAR crowd in there direction with a level based theme park MMO with a jedi centric theme and strict TEF based PVP, though i hope its not. I follow Earthrise with religious fanaticism, but if KOTOR can put those items in that im hoping for i would much rather play a Star Wars based game, as an IP that that ive been follow just about my entire life.

Posted: Sep 30th 2008 8:31AM (Unverified) said

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1) At least three factions
2) Skilled based
3) Kick ass fighting moves
4) Space travel and fighting
5) Varied crafting with options
6) Bounty system
7) No server sharding (make it like EVE)
8) Don't region lock it (i.e. Europe plays in Europe, etc)
9) No DRM (not that MMO's have it)
10) Lots of stuff available via website, MMO's need to get more community based, not just in-game based

If they take what WAR has done and evolve it from there, but get away from levels and go with skills and leveling those up, through usage and training, not through that stupid time crap EVE has, but make it a true single Universe where planets are servers, not this sharding crap like WAR/WoW/CoH/etc.

But my guess is they'll do it wrong, just go for the easy path, and it won't be anything new or exciting. It will be same as we have now, but in the KotOR setting.

I don't have much hope for this game. It could be great, but it will at best be good.

World of Darkness and possibly Warhammer 40K (if they keep them gritty and brutal) are the two MMO's I have on my radar. Can't wait to see CCP's second MMO.

Posted: Sep 30th 2008 8:37AM (Unverified) said

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Feel free to check out http://torwiki.com for more information.

Posted: Sep 30th 2008 9:06AM postman said

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Well needless to say bioware has a 300lb gorilla in its hands. MMO customers are hard enough to deal with, you add the Star Wars fans into that and you have your work cut out for you.

Posted: Sep 30th 2008 9:08AM (Unverified) said

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Many different races

Customizable faces, bodies, clothes, weapons, Droids, and vehicles, both visually and abilities


Non-combat roles or PRC's

Space exploration

Posted: Sep 30th 2008 9:18AM (Unverified) said

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1) Jedi as a NPC/Story characters only. Some may complain, and hopefully they don't add PC Jedi, but if they do, it should be nearly impossible, involving radical steps which would take several years to complete. Then, and only then would someone be worthy of wielding the Lightsaber.

2) As others have said, Sandbox is a must.

3) It must be HUGE. This is Star Wars, we want ALL the planets, no matter how obscure they may be. They should all be transverse. Planets like Courosant must be as it is shown in the movies; bustling with air traffic, and massive in nature.

4) Space travel must feel like it takes a meaningful amount of time to accomplish, no insta-loading the next sector.

5) Graphics must be as close to what we see in the movies.

6) SOUND is an integral part of the Star Wars universe, we must have the original score and sound effects and voice actors, none of this BS they did with the latest Star Wars animation movie.

7) Playable races; if they were in the movie, we want to be able to play them.

8) Costumes and Outfits. Please don't make this shirt look just like another with a totally different name. Each item should have a unique look.

Posted: Sep 30th 2008 9:36AM (Unverified) said

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Playable (and heavily customizable) Droids.

Posted: Sep 30th 2008 10:12AM (Unverified) said

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Space combat! It's not properly Star Wars without space combat.

Droids, both as pets and as a playable option.

Language options - like how Wookies and R2D2 can't be understood by everyone. Maybe add a sort of language skill or perk so that players can choose to learn these language. Also add an option for the players playing such normally restricted races to get an upgrade or skill to allow them to speak galactic basic. What would be really cool is if you could learn to understand Wookieese or droid chirps or Huttese by just hanging around characters that do speak them.

The Jedi thing....well I do think they should be playable, though not necessarily from level 1. More like as an elite class. There's got to be some way to get a balance somewhere between "takes years to achieve" and "OMG there's level 1 Jedi EVERYWHERE"! While I don't want to see anyone poop on the lore, you also have to remember it's a GAME and people want to have fun, and for a large part of the populace if it's Star Wars then they are gonna want to play a Jedi in order to have fun. But not everyone has time to dedicate to playing a game hours and hours every day just to advance a character. If a game becomes more like work than play, lots of people aren't going to want to play it.

And honestly I'll be pretty happy as long as there's plenty of hot little Twi'lek ladies running around.

Posted: Sep 30th 2008 10:12AM Syme said

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I realize that Jedi are fairly common in the Old Republic period, and I would certainly play one; but I hope there are other options available as well. There should be a number of classes and races.

I hope there is a well-developed, flexible economy for my theoretical Ithorian trader to play in as he hauls goods among the many planets.

I hope there are a number of non-combat options for players, both with NPCs/factions and with other players. A fair amount of sandbox play will be more fun and make me happier than gameplay based on repetitive killing and collecting.

As for the comments I've read here, I notice people use the words "skill based" as if it communicates a specific meaning, so I must ask a question. Are they meaning that how one plays one's character/class should be as or more important than the gear one has? Or are they simply refering to the FPS skill set as opposed to other skill sets? The former would be great. As for the second, I would prefer my wife be able to play the game too, and her considerable skills do not extend to "twitch."

Posted: Sep 30th 2008 10:16AM Syme said

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It occured to me on rereading the descriptions that included "skill based" that they were describing EVE, so I gues that means "not class based." I could go either way really.

Also, I forgot to add to my comment above that I would like a lot of space to explore and things to discover.

Posted: Sep 30th 2008 11:17AM (Unverified) said

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If you've played the games, you know that there are several classes that can compete with being just as useful as Jedi.

So do not screw over the Jedi fans, you will go down in flames like that POS known as SWG at launch.

2nd. They are NOT, and let me repeat, THEY ARE NOT MAKING THIS GAME TO MAKE UP FOR SWG. The Bioware guys do not care about SWG, they probably didn't play SWG, and they for sure didn't fight for the license so they can make a SWG sequel. This is not SOE, so get that out of your heads now lol.

SWG was not fun for the average player, from beginning to now.

I want:

1. Jedi - You can't make a Star Wars game without being able to play Jedi, its auto failure to mediocrity if you do.

2. Factions based on Alignment. I want a Good, neutral and Evil faction side that changes based on your quests. If you read the Wiki about it, Bioware licensed a software that keeps track of the quests you've done, I'm guessing in an attempt to bring the KOTOR alignment thing into MMOs.

3. Ships that act as housing. What I liked about KOTOR was your base of operations was a mobile ship. You had extra storage, a medical bay, a garage, all good things a house should be.

4. Swoop races, those were awesome.

5. Jedi. Again, there are Sith Swordmasters, bounty hunters, and all sorts of stuff that give Jedi a run for their money in KOTOR w/o needing to be Jedi. The main protagonist of KOTOR 2 basically makes it his goal to restart the order. You can train almost everyone on your ship to be Jedi. It will be very easy to have one of them be a trainer of new Jedi, it fits the story, the Jedi need tons of recruits, this is a time when the Jedi had armies larger than the Prequels time period. 1.000's of Jedi vs 1,000's of Dark Jedi.

Posted: Sep 30th 2008 7:40PM (Unverified) said

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You know know that the people that originally made SWG are the people that are working for Bioware in Austin making the the Kotar game?

"On March 13, 2006, BioWare announced that they opened a new studio in Austin, Texas headed by industry veterans Gordon Walton and Richard Vogel, which is already working on developing an MMORPG."

Both of those guys worked on SWG.

Richard Vogel (www.mobygames.com)
Star Wars: Galaxies - Episode III Rage of the Wookiees (2005), LucasArts Entertainment Company LLC
Star Wars: Galaxies - The Total Experience (2005), LucasArts
Star Wars: Galaxies - Jump to Light Speed (2004), LucasArts
Star Wars: Galaxies - An Empire Divided (2003), LucasArts

C. Gordon Walton
Star Wars: Galaxies - The Total Experience (2005), LucasArts
Star Wars: Galaxies - Jump to Light Speed (2004), LucasArts

Posted: Sep 30th 2008 11:35AM (Unverified) said

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Orcs. Elves. Dwarves.


Posted: Sep 30th 2008 11:38AM (Unverified) said

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I would love it if like WAR, you login and you get to choose between 2 factions. Jedi vs Sith and if you don't want to choose them, you choose nuetral. Now, another reader posted this above, but the order of my words is important.

What if the core PvP game was Sith vs Jedi that spread across 25+ worlds and multiple races and yes NO CLASSES! FOR ALL THAT IS GOOD! Please!

But then there was a whole core game caught in between of crafters, bounty hunters, smugglers etc.

You could make it like LOTRO's uber classes if you wanted to restrict Jedi\sith but have enough of it that everyone still sees them: IE monster play. Everyone can make a Jedi or sith but it takes a certain amount of Destiny points to play them and only 3-5 are allowed out at one time. You earn destiny points by killing the other guys.

Just some thoughts...

Posted: Sep 30th 2008 12:05PM BreakingPoint0 said

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I'd like to see playable Jedi, but not as a basic creatable character. Either a system based on your character skills or just a simple "have a character at X point in the game and you can make a Jedi". That way it's more of an achievement in the game, but it doesn't take years of aimless adventuring to achieve. At that point the player could make a new character that is force sensitive, but instead of starting as an adult you start as a child who has just been pulled into the Order. Most of the childhood is a cinematic and you start playing at the point of the final trials. The trials could take, say 10 levels, which you complete and are promoted to Apprentice. At this point the player is allowed to take on tasks for the Order and go adventuring around(or in some people's case look towards the other side ;)

I'd like to see a system for quests based more on exploring

-Many planets to explore

-Different races that are unique beyond cosmetics

The main thing I'd like to see is an open universe where we could do pretty much whatever we wanted. In this way we wouldn't be pigeon holed into just one thing to do(such as always trading or always fighting)

Posted: Sep 30th 2008 4:24PM (Unverified) said

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I would start with 5 factions


I would go with the Chapters concept for Updates and expansions. That way the story progresses, old content is put to rest.

Profession system that is useful, marketable and includes hard to find rare items.

Server events that take whole factions to complete to get bonuses or items.

Architype character design, flexible and almost unlimited. Forget balance

Posted: Sep 30th 2008 12:29PM (Unverified) said

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To become a Jedi it should start you as an apprentice and then work up from there.

They should do the Hero class thing like WoW was suppose to, which is where all classes start as one thing but then can graduate to a better form of that class, possibly branch off. Should be like that for all the classes. You have to earn Jedi, Captain, Bounty Hunter, etc.

Posted: Sep 30th 2008 12:31PM (Unverified) said

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Space Combat, like X-Wing Alliance/Tie Fighter etc.

Having guilds own larger star ships, not too familar with Old Republic ships but something like a star destroyer for a guild that can move base operations and its guild members being in fight pilot wings...

Think i'm dreaming up a whole different Star Wars MMO now ;)

Posted: Sep 30th 2008 1:15PM wjowski said

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I'll say it again...

I want the KOTOR MMO to not be made by EA.

Posted: Sep 30th 2008 5:55PM (Unverified) said

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When they say skill based, they do not mean there will be no classes.

Take a look at the KOTOR games. There are classes for every one, and there are still skills. Again, you have to look at the KOTOR games to know what they are talking about.

The biggest difference between non-Jedi and Jedi in that game is that Jedi rely alot less on skills and more on their light-sabers and force, so Jedi usually need alot of help with certain things. You find a door that is made of the kind of stuff that reflects lightsabers, you're screwed unless you have a rogue character with you.

The only time you have godly characters in that game that don't need the other non-Jedi is when you multi-class, and I seriously doubt Bioware will put multi-classing into the game.

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