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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Sep 29th 2008 11:44AM Softserve said
For me, though, this is kind of an issue as it effectively kills off the main thing that keeps me interested in MMORPGs for a significant period of time. If I don't care about what's going on, I eventually stop caring about everything else much more quickly than I otherwise would.
I kind of play it like an action game. I run around and blow things up and die on a level I've not really experienced in other MMORPGs. It's fun, but I do wonder how long my interest will be held by that sometimes... But with the cities going up in rank and the inevitable city attacks, I think I'll have a reason to play it for a while.
It's a good game, either way.
Posted: Sep 29th 2008 3:43PM Jeromai said
In a sense, WAR's story is a victim of its successful design to get people interacting with each other in a multiplayer space. There's just so much to do, and so many distractions, that reading a big wall of text and imagining a static story palls in comparison to grouping up with a bunch of people and doing something awesome.
I've only -just- started reading the Tome in-depth on an alt, at off-peak intervals when guildies are offline and the action finally slows down enough for a bit of solo immersion questing. The epic quests are quite a treat if one takes the time to read the lore text.
And I'm rather impressed by the WAR story, chapter by chapter that I raced through without really knowing what the NPCs were there for, and how the PQs tie into the theme of the chapter. Looking forward to the remaining chapters as they unveil themselves.