| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (4)

Posted: Sep 24th 2008 9:26AM (Unverified) said

  • 2 hearts
  • Report
Funny that you mention this.

Way back in 2006, a Danish developer launched a non-combat MMO that had great potential, it was called SEED. Unfortunately they were not able to secure a publisher and the game went the way of the dodo way too early.

I wrote a piece on it yesterday actually. You can read about it here http://tinyurl.com/5xt6ej

Cheers,

CrazyKinux
http://www.crazykinux.com/

Posted: Sep 24th 2008 11:26AM (Unverified) said

  • 2 hearts
  • Report
If you had told me many years ago that there could be a fun and addictive RPG without combat, I would have told you that you were crazy. I would've said I play RPG's for the story and the chess like fighting matches in between the story sets. Then I played Harvest Moon.

So I can certainly see an MMO that does not feature combat and still being fun. Tale in the Desert is a great community game from what I've seen of it. A Harvest Moon MMO would be nice, or something like it where you get together your group and decide who is the farmer, who is the merchant, who is the blacksmith etc to supply your little community with all its workings.

Tradeskills in some games are extremely complex and involved and could eventually become a whole game in itself very easily, and I've seen entire communities devoted to tradeskilling, so I think there is a market for it.

Posted: Sep 24th 2008 12:53PM Scopique said

  • 2 hearts
  • Report
I don't think that you need to pull combat out of the equation entirely. The difference is that most MMOs are 99% about combat, with crafting and other experiences feeling like they were thrown in "just because other titles have them."

When I was planning out MetaPunk, I wanted the focus on combat to be a MUCH smaller percentage of the overall game. This can be done by elevating the mechanics, options and opportunities of other spheres of play. For example, healers shouldn't exist ONLY to support combat classes; they should be allowed to perform surgery, solve medical mysteries, and concoct new medicines/drugs that do more then boost/lower stats.

Giving people a REASON to do something other the combat will draw a good amount of people AWAY from combat. Allowing people to advance through other methods, also, with visible rewards (visible to others) is also a good idea.

Posted: Sep 25th 2008 1:16AM (Unverified) said

  • 2 hearts
  • Report
I was a fan of There... it had paintball but that was about as violent as it got. I know social MMOs probably don't count, but I enjoyed it.

I think massively multiplayer structure/puzzle/advancement games would be fun, like an MMO sim city... you could call it Tower of Babel or something (considering how futile getting strangers on the internet to cooperate can be).

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW