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Reader Comments (12)

Posted: Sep 24th 2008 2:59PM (Unverified) said

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So it was much like everybuggy said. I know a lot of vendors, myself included, found sales to be pretty stagnant in August.

Posted: Sep 24th 2008 3:55PM (Unverified) said

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That's a cute graphic, with the scene cutout, but it's darn hard to read.

Posted: Sep 24th 2008 10:25PM (Unverified) said

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The original graphic is here, if that helps: http://taterunino.net/statistical%20graphs.html
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Posted: Sep 25th 2008 5:41AM (Unverified) said

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Thanks!
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Posted: Sep 24th 2008 5:12PM (Unverified) said

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Could the universe of Second Life closely tie to the real-world economy? Looks like it. I'd expect this trend to continue for awhile.

Posted: Sep 24th 2008 7:05PM (Unverified) said

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Dunno about SL being tied to the Economy. You would probably need to look at a chart comparing the two in a long term (say a year or so) to see if they both jump and fall around the same time periods.

Posted: Sep 24th 2008 10:31PM (Unverified) said

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The majority of users are not in North America and have economies that are as-yet unaffected by what's going on there.

Yes, though, there *is* an inevitable connection between SL and the physical world - everyone in SL is from the latter, after all. It's difficult to say exactly what external factors influence SL, at this stage, and in what proportion.

Virtual worlds might be older than the Web, but they've had quite a bit less research done on them.

Posted: Sep 25th 2008 11:49AM (Unverified) said

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I'm one of those contributing to the dwindling numbers. SL just doesn't do it for me anymore. Call me jaded, or burnt out, whatever.. To me, SL has just grown too big, become too commercial, and just plain isn't fun anymore. I have a hard time being in there for more than 10 minutes at a time.

Then there's half-finished projects like MONO. Which is great, except you can't compile anything for MONO without an RC viewer which crashes every time I right click on an attached object. (I am sure there are other bugs too.) Or a 3rd party client.

I'm also sick of the lack of communication between teh labz and it's grid residents. But I am sure it's just me. These numbers probably don't mean anything. Someone in the statistical tomfoolery department in teh labz probably misplaced a zero or two this time around.

Posted: Sep 26th 2008 3:17AM Joystiq Login Bugs SUCK said

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I have pretty much come to the same conclusion after almost 30 months in world as a heavy user who spent alot.

In the next month or so I will be making a decision if I just sell up my two regions and leave the game.

For me it's the heavy handed attitude to governance and the facist policies on what you can and can't do. SL has not been "your imagination" for almost 18 months now.

And... don't even get me started on lack of communications, Katt Linden was probably the Lab's biggest blunder after Robin herself.

SL is just "Meh" now
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Posted: Sep 25th 2008 1:41PM (Unverified) said

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Demographics page is not updated. The demographics page shows July data while SL key metrics page shows August data in the Excel file provided by LL. Have you noticed that?

Posted: Sep 25th 2008 10:52PM (Unverified) said

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@Tateru Post7, "The majority of users are not in North America and have economies that are as-yet unaffected by what's going on there."

Um, RL stock markets and economies the world over are now catching the U.S. contagion, so I think your assertion is not really accurate.

Posted: Sep 25th 2008 11:56PM (Unverified) said

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Not for August, though. "RL stock markets and economies the world over are now catching the U.S. contagion" - perhaps so (though our own markets and economy are doing fine).

"Not yet" in this case refers to dates up to 31 August, which is the period covered by the data.
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