We relish informed opinion pieces here at Massively. That's what the professional site gamesindustry.biz is serving up for us, in the form of an editorial by site founder Rob Fahey. He tackles a subject we've looked at ourselves fairly often in the last few weeks: the nature of World of Warcraft's dominion, how long it can last, and whether challenging WoW is even worthwhile.
As well as running down the recent challengers to WoW, Rob makes two extremely simple points. Firstly, WoW is successful not just because it's good now, but because millions of players have invested in it over time and built up inertia. It's not just the mass of an MMO, but the velocity that counts.
Secondly, given the tremendous inertia, he argues that competing with WoW would be suicide. Games companies would be better advised to seek virgin territory, and 'avoid WoW's market like the plague'. Rob clearly has a high opinion of WoW, which he describes as 'the most polished and perfectly balanced MMOG ever created, regardless of what a small but vocal band of snooty naysayers may argue'.
Comparing Rob's comments with Paul Barnett's and Marc Jacobs' was irresistible. Jacobs in particular sees WoW's lengthening lifespan as a potential reason for the players to jump ship, rather than a reason to stay on board. The inertia of a moving object can flatten you if you try to stand in front of it, but as Neal Stephenson pointed out in his novel Snowcrash, inertia can also be hijacked.
The inertia in WoW isn't necessarily anchored to the game. When guildmates play together, a momentum develops that isn't necessarily tied to the game at all. As Rob himself points out, WoW won't have anything to worry about unless whole guilds leave en masse; but what might need adding is that this does happen, and has happened with other games. Age of Conan, for example, has undoubedly suffered from guilds deciding to leave as guilds, and not just as every man for himself. Similarly, when guild members hear that other guildies are investing time and money in a new game, there's far more incentive for them to join, too.
Peer pressure: it's not just for the bad things in life.
Reader Comments (14)
Posted: Sep 22nd 2008 1:29PM (Unverified) said
WAR > WoW
WAR = mature people
WoW = children and woman
Big difference :)
WAR = mature people
WoW = children and woman
Big difference :)
Posted: Sep 22nd 2008 1:50PM (Unverified) said
yeah....i said that about age of conan too...
fact of the matter is, you aren't going to get people to leave wow unless Blizzard does something really stupid. something like changing the combat to be more like a first person shooter ring a bell?
I never thought I'd leave SWG, but Sony just kept making it worse and worse. A new game simply isn't going to get people to leave WoW en masse, regardless of the purported new features. Blizzard will have to make a good number of people want to leave. That simply isn't going to happen. Blizzard caters to all whether you are a solo/casual, rp-er, a die-hard PvPer or a raider. Sure you might lose one aspect of those people to another game, but you aren't going to drive a big majority of the rest to it.
People are going to leave WoW for Warhammer (like they did AoC), thats a definite. Come Thanksgiving or maybe even a little later, a big majority will find themselves back into WoW.
Reply
fact of the matter is, you aren't going to get people to leave wow unless Blizzard does something really stupid. something like changing the combat to be more like a first person shooter ring a bell?
I never thought I'd leave SWG, but Sony just kept making it worse and worse. A new game simply isn't going to get people to leave WoW en masse, regardless of the purported new features. Blizzard will have to make a good number of people want to leave. That simply isn't going to happen. Blizzard caters to all whether you are a solo/casual, rp-er, a die-hard PvPer or a raider. Sure you might lose one aspect of those people to another game, but you aren't going to drive a big majority of the rest to it.
People are going to leave WoW for Warhammer (like they did AoC), thats a definite. Come Thanksgiving or maybe even a little later, a big majority will find themselves back into WoW.
Posted: Sep 22nd 2008 2:35PM SgtBaker said
It doesn't hold water in anything else than quick trolling (and yours wasn't very good).
Go to EVE and see what a true hard-core PvP:ers think about 'lesser' PvP games like WAR.. yeah, it's for casuals.
I guess it's intriguing speculating on how and who is going to beat WoW the same way it's interesting to speculate on who is going to break Microsoft's dominance on the home desktop market (is Linux ready for desktop this year? Does anyone really use Mac for anything else than booting to Windows? etc.)
WoW will most likely continue to dominate the subscription numbers for a good while - but that doesn't mean that there is no space for other MMO's to thrive in the marketplace.
And for that, we have to "thank" WoW for bringing MMO gaming to the masses.
Reply
Go to EVE and see what a true hard-core PvP:ers think about 'lesser' PvP games like WAR.. yeah, it's for casuals.
I guess it's intriguing speculating on how and who is going to beat WoW the same way it's interesting to speculate on who is going to break Microsoft's dominance on the home desktop market (is Linux ready for desktop this year? Does anyone really use Mac for anything else than booting to Windows? etc.)
WoW will most likely continue to dominate the subscription numbers for a good while - but that doesn't mean that there is no space for other MMO's to thrive in the marketplace.
And for that, we have to "thank" WoW for bringing MMO gaming to the masses.
Posted: Sep 22nd 2008 2:41PM (Unverified) said
Are you seriously suggesting that women aren't mature people?
Reply
Posted: Sep 22nd 2008 2:50PM (Unverified) said
I really disagree with the fact that WoW is the most polished and balanced MMOG ever. I completely agree with the fact that the effort they put into polish and feels is substantial, the balance just isn't there. It should be pretty obvious. The ammount of class changing they do from patch to patch and expansion to expansion is pretty significant. In WOTLK beta and even to some degree when TBC came there were large sweeping changes. WOTLK even goes so far as to change the basic mechanics of the game (downranking, mana regeneration, skill cycles etc). Where this might only affect what was refered to as 'fringe' players that still doesnt mean it isnt there.
This plays into the type of audience that plays wow. It isn't consisting of only 'hardcore' players. It is a vast population. But the thing is those hardcore players are the ones who can play to the level or experience enough of the game to see its flaws clearly. The market model that is being used by blizzard and the Wii are both targeted at a less game savvy audience and so to those hardcore players feel like there is something lacking.
The hardcore are now a piece of the market and not the core. We are no longer the target, we are above it. We have become seasoned veterans and connoisseurs of medium that is just beginning to find itself. Wow is a box-office smash that dominates the ticket sales, but like Spiderman 3 we all know there is no way its worthy of an academy reward.
Reply
This plays into the type of audience that plays wow. It isn't consisting of only 'hardcore' players. It is a vast population. But the thing is those hardcore players are the ones who can play to the level or experience enough of the game to see its flaws clearly. The market model that is being used by blizzard and the Wii are both targeted at a less game savvy audience and so to those hardcore players feel like there is something lacking.
The hardcore are now a piece of the market and not the core. We are no longer the target, we are above it. We have become seasoned veterans and connoisseurs of medium that is just beginning to find itself. Wow is a box-office smash that dominates the ticket sales, but like Spiderman 3 we all know there is no way its worthy of an academy reward.
Posted: Sep 22nd 2008 2:51PM Idle said
I won't make a blanket statement, but I've enjoyed the people I've met in WAR much more than WoW up to this point.
I used to hate logging into WoW simply because of all of the idiots and other rabble I had to play with. I'm not seeing any of it in WAR. Time will tell, but the whole attitude of the game seems different.
Reply
I used to hate logging into WoW simply because of all of the idiots and other rabble I had to play with. I'm not seeing any of it in WAR. Time will tell, but the whole attitude of the game seems different.
Posted: Sep 22nd 2008 1:33PM Jesspiper said
It's basically like saying nothing will dethrone pop music. Pop music has the most listeners and makes more money than most of the other music genres combined. Does that mean it's the best or highest in quality? Hell no. It means appeals to the masses.
WoW is the NSYNC of MMORPG's.
Heavy Metal (WAR) and Classical (LOTRO) music can still be extremely successful, but the second they try to directly copy pop music will be the end of their time and a downhill spiral.
WoW is the NSYNC of MMORPG's.
Heavy Metal (WAR) and Classical (LOTRO) music can still be extremely successful, but the second they try to directly copy pop music will be the end of their time and a downhill spiral.
Posted: Sep 22nd 2008 5:52PM (Unverified) said
WoW is the NSYNC of MMORPG's.
Oh gods, I'm going to have to delete my account now...
Reply
Oh gods, I'm going to have to delete my account now...
Posted: Sep 22nd 2008 1:59PM Solidkjames said
WoW ruined their game regardless of what some snooty fanboi writer says. The game took a terrible turn for the worse the second the first expansion hit. Then I cancelled after 3 1/2 years of playing the second they announced the new expansion. Instead of building upon the wonderful game world they had created they create these far off useless islands of content that makes obsolete anything that have previously been accomplished. The people who still play that I know simply play for their friends and not the stale game.
Posted: Sep 22nd 2008 2:06PM (Unverified) said
I agree that competing directly with WoW is kind of a dumb idea. Fantasy is a saturated market anyway, and unless you bring some kind of dramatic twist to it, people are mostly going to shrug if you go head to head with WoW in the fantasy genre.
The time is coming for niche genres to start carving out interested populations. As with books or films, the time is coming when MMO's will need to be differentiated by genre appeal and not just gameplay quirks and gimmicks.
Also, MMO's will need to develop traditional entertainment values such as writing, including strong supporting characters and supplying believable motives for the gameplay.
The time is coming for niche genres to start carving out interested populations. As with books or films, the time is coming when MMO's will need to be differentiated by genre appeal and not just gameplay quirks and gimmicks.
Also, MMO's will need to develop traditional entertainment values such as writing, including strong supporting characters and supplying believable motives for the gameplay.
Posted: Sep 22nd 2008 2:53PM Idle said
A friend of mine summed it up accordingly. His quote:
"WoW just isn't that much fun anymore. I'm not gonna quit, though. I've got too much time invested."
I don't understand that mentality. Playing a game is about having fun. Fun is the return on your investment. If you're not having fun, your investment is worthless.
"WoW just isn't that much fun anymore. I'm not gonna quit, though. I've got too much time invested."
I don't understand that mentality. Playing a game is about having fun. Fun is the return on your investment. If you're not having fun, your investment is worthless.
Posted: Sep 23rd 2008 5:19PM (Unverified) said
Good read untill he said most balanced. Lost all credibility.
Posted: Sep 23rd 2008 5:42AM Jeromai said
Actually, it seems his argument was more against making WoW clones in the hope that you could capture a slice of its pie. Of course that's not going to work.
WoW has solid mainstream appeal based on its huge playerbase, and plays to the achievement need (a majority of players are Bartle-type Achievers or have a strong component of it) and keeping up with the Joneses.
The other subpopulations are single-player game soloists who will eventually hit the level cap and socializers who are kept interested because of the large population/communities/guilds to interact with.
But you can bleed WoW steadily of population by having a bunch of niche games (for those who figure out what they specifically like) and one or two newer mainstream appeal games (like WAR attempts to be, with a twist into RvR).
They sit there as alternatives for when people get tired of WoW's repetitive pace (all games are repetitive, especially when played intensively over the years, and WoW's endgame is especially repetitive, new content or not) or individual small screwups (yeesh, what did they do to me THIS patch, etc.)
Over time, people move on. Alone, or in their community groups in droves. Entropy. Happens.
If WoW finds replacement newbies in the form of other countries not exposed to WoW or whatever, then its population will rise or stay constant. If not, it'll trickle down to a constant plateau of people who just hang around for the community, rather than the game.
WoW has solid mainstream appeal based on its huge playerbase, and plays to the achievement need (a majority of players are Bartle-type Achievers or have a strong component of it) and keeping up with the Joneses.
The other subpopulations are single-player game soloists who will eventually hit the level cap and socializers who are kept interested because of the large population/communities/guilds to interact with.
But you can bleed WoW steadily of population by having a bunch of niche games (for those who figure out what they specifically like) and one or two newer mainstream appeal games (like WAR attempts to be, with a twist into RvR).
They sit there as alternatives for when people get tired of WoW's repetitive pace (all games are repetitive, especially when played intensively over the years, and WoW's endgame is especially repetitive, new content or not) or individual small screwups (yeesh, what did they do to me THIS patch, etc.)
Over time, people move on. Alone, or in their community groups in droves. Entropy. Happens.
If WoW finds replacement newbies in the form of other countries not exposed to WoW or whatever, then its population will rise or stay constant. If not, it'll trickle down to a constant plateau of people who just hang around for the community, rather than the game.
Posted: Sep 23rd 2008 6:25AM (Unverified) said
I always kinda suspected that WoW's population had dropped off a bit this year. But it seems I was wrong, the press release announcing WotLK's release date put the subscription base at 10.9 million, the highest number I've seen them announce so far (the 10 million milestone was reached in January).
I wouldn't be at all surprised to see 12 million once Lich King is released.
I wouldn't be at all surprised to see 12 million once Lich King is released.
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