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Reader Comments (23)

Posted: Sep 22nd 2008 8:30PM (Unverified) said

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CoH/CoV is a blast when you first play it, and yeah, imo, its better than WoW in the early stages and certainly when it comes to character customization.

Just wait til level 40 or so, when you're still seeing similar or the same mob type that you saw at 12, and when you're given missions to go kill 40 of something instead of 10. The game does not scale well at the upper levels.

Posted: Sep 22nd 2008 10:55PM (Unverified) said

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I feel like a lot of people who think MMOs are dull grindfests don't really see the RPG part. For example, their description of WoW's undead newbie experience as "killing random wildlife" totally leaves out the story that unfolds through the quests, which really does a good job of giving you a feel for what being undead is all about. In that starting area, you scavenge for supplies in an abandoned village, drive back a horde of mindless zombies that threatens the town, fight off religious zealots that want to kill you just because you're undead, etc, etc. It also sounds like they didn't like the art style, which I guess is just a matter of personal taste.

That said, they have a point that games are to the point where they don't need to leave that much to little boxes of text anymore. RPGs in general these days often try to use their story to distract from poor gameplay, and it's true that WoW's gameplay, when viewed purely from a gamer's perspective is pretty awful. What WoW succeeds in doing more than any other MMO I've played though, is creating a believable, interesting world that I can interact with.

Posted: Sep 22nd 2008 11:03PM Idle said

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I played WoW for three years and I've come to the same conclusion. Leveling is plain boring until 70. Once you cap, there's plenty to do for a while, but it soon becomes a grind. There's only so many times you can do the same ol' thing before you're burned out.

I'm really glad my friends talked me into trying something else. First was AoC. It was buggy and broken, but some of the ideas they implemented were really good. It has a lot of potential if they can ever work out its many issues.

Warhammer was really the death knell for WoW with me. It's unbelievable the sheer amount of things to do that are available. You really become immersed in the game. In my opinion, any WoW player who tries Warhammer won't go back.

Posted: Sep 23rd 2008 9:06AM (Unverified) said

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QFT about Warhammer. I played WoW since it's release almost, not constantly, more on-and-off due to real-life things (military). I got into the WAR open beta and WoW pretty much got the boot. As you said, there are a million things to do in Warhammer. Right now my personal quest is to unlock all the wierd, stupid ToK things, like 'Kill yourself by falling 25 times' so I can get the 'AHHHHH!' title. Or even better - click on yourself, without any armor, 100 times to get a title. It's fluff but fluff is fun!
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Posted: Sep 22nd 2008 11:07PM johnnic1235 said

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Sound advice - as a former COH customer, Champions Online is the next MMO that will get my money. I'm catching up on PC and XBox 360 releases til then!

Posted: Sep 22nd 2008 11:48PM (Unverified) said

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So basically they like playing dress-up? And they judge a game's "social aspect" by using a limited trial account which has limitations on the social aspect to begin with?

Can I say, RETARD?

Posted: Sep 23rd 2008 6:34PM (Unverified) said

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From the look of things, you can't.

But I agree that a limited trial account timeframe is not enough to really understand a game. Yes, you can decide if you are willing to play more to find out. But clearly these two have something in mind that none of these games delivered. That's their opinion, and they are welcome to it. Me, I'm headed back to Azeroth for more Brewfest...
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Posted: Sep 23rd 2008 1:18AM (Unverified) said

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I played City of Heroes for years (April 2004 - August 2008). The powersets he took - Energy/Fire - not a lot of fun or synergy there. The powers in those sets do look good though.

Also, I see he hastily took the power Hover, expecting it to be Fly but Hover is not a travel power. Also, he took Rain of Fire which is a PITA power - even more so with Energy as a primary.

I could go on but I think they might have had a better experience in City of Heroes with some seasoned advice. I suppose the idea was to go in blind and come out with first timer impressions.

I could go on but I just wanna say that the Champions Online article is just plain unreadable. I couldn't stomach the attempted fusion of roleplaying, marketing and reporting. Who thought that was a good idea?

I'd like to know more about the game but I'm not reading your LARP with Jack Emmert... :)

Posted: Sep 23rd 2008 1:20AM (Unverified) said

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You haven't really tried a MMO until you've tried the massive multiplayer aspect of the game. Just being online is not enough. In Eve the 14 day trial doesn't give you the real power of the game. Once you join a corporation that is active and vibrant then you have really played Eve.

Posted: Sep 23rd 2008 3:43AM Graill440 said

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I agree with the WOW analogy, right on, i can say nothing of COH as i have never played it.

EVE however i played for nearly 4 years, i am quite familiar with it. ONE thing i disagree with is the comment of the learning curve................EVE has no learning curve, in order to have a learning curve in the first place one must have information and not understand that information, that makes for a tough learning curve, EVE has a STAGGERING *lack* of information, this is not the fault of the players whom may think themselves dullwitted, they arent, CCP has simply failed to provide information for any type of decent decision.

When an interface provides at least the barest of common sense info for informed decisions folks will do well, steep learning curve in EVE? not even close, lack of information? Exactly.

Posted: Sep 23rd 2008 5:27PM Cyron said

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Lack of information? Eve drowns you in information. The UI is horrible, I'll grant you that, but once you work it out, it gives you a wealth of information.

And apparently (though I've not done it myself recently) the tutorial is much better these days, explaining things much better than previously
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Posted: Sep 23rd 2008 8:17AM Wgraves said

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Has anyone considered that the learning curve of eve online is its charm?

The fact that Im a year in and still haven't explored about half of what the game has to offer.

Dont think of it as a learning curve, think of it as a mountain to explore(an admittedly steep one).

That being said I got similar impressions from the eve trial, but decided to stick it out, and the WoW comments were also pretty accurate IMHO.

Posted: Sep 23rd 2008 1:58PM (Unverified) said

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Actually, I have. I really threw myself into it for the first few months, soaking up as much as possible. There were a few frustrations, but more than anything, the game's really just a huge puzzle that I wanted to get my mind around. A lot of the pieces have come together, but there are still a number of aspects of the game I haven't been able to delve into yet.

The complexity and depth, for me, is what's good about the game. For others looking for a more casual/accessible game, it's daunting. (The tutorial is much-improved now over when I began though.) The game's not for everyone, but EVE really is one of the few MMOs I've come across where people who don't play it can enjoy reading about it.
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Posted: Sep 23rd 2008 9:33AM Vandell said

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The problem with World of Warcraft nowadays is that it is ancient, and has a "reach the end" attitude that new players can and will find very dull and boring to do by themselves.

When the game was first released, the experience was great -- there were tons of other players around, questing and leveling, competing for mobs, etc.

Nowadays it's a ghost town, so you notice the flaws of leveling by yourself. As a new player, that can be down right crippling.

Posted: Sep 23rd 2008 2:27PM (Unverified) said

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I can't understand why so many MMO players take criticism of there favorite game so personally? If you enjoy playing it who cares what everyone else thinks.

Posted: Sep 23rd 2008 11:46AM (Unverified) said

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I just gave up on WoW after over 3 years as well. The only thing that kept me there as long as I stayed was...well, I'm drawing a blank there. I can only really play later at night, and there aren't as many people around when you need groups.

The lower level instances are all but impossible to find a group for without waiting an hour or more, just to have someone leave 5 minutes after starting. Unless of course you have a lvl 70 running you through it, but that takes away the fun.

Really, when I found myself getting bored with the same things over and over, I just gave up. I had planned on going back for Lich King, but as of now I find that I'm not even sure about that.

That said, I have been LOVING Warhammer. There are similarities to WoW, but clearly they learned from the behemoth. My first reaction to the first Empire/Chaos scenario was "wow, it's Arathi Basin" but once I played it a few times, and realized that it's nonstop action...let's just say Blizz could learn a thing or two about BGs from the scenarios in WAR.

Posted: Sep 23rd 2008 1:54PM Syme said

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WoW as I played my first character was not as these two experienced it. But at this point, there aren't too many people in the starting areas aside from alts. Even it the person isn't trying to blast through the area as quickly as possible, he is likely just jumping on the character for an hour or less to do a little bit.

Due to that, not too many people group with people they don't know at the lower levels anymore. Even those who would like to help occassionally think twice about it after the first couple of times when they realize that whenever they log on, they will be contacted by these desperate people asking for more help.

Posted: Sep 23rd 2008 1:56PM Syme said

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Regarding EVE, I enjoyed the trial I did, but I have to agree with the conclusion these two reached. I realized that, while the players may be it's strength, without the players, there's not much to it. In order to do what I would have liked to do in EVE, I would have needed to be much more involved with a corporation than I really have time for.

Posted: Sep 23rd 2008 4:32PM (Unverified) said

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I can't believe they chose ChO. If you are going to take the time to try out three games why the heck didn't they pick one. They might as well have just said, "from reading about the following few MMO's we thought this one would be the best." Any idiot can do that.

Posted: Oct 1st 2008 8:59PM (Unverified) said

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The reason you didn't get very much interaction in the undead starting area is because there are 2 kinds of people there:

1. Noobs

and

2. Veterans

The noobs are noobs and being noobs they probably barely know how to send a tell, let alone group up with someone else for a quest (on my first character I didn't group up until around level 24, mostly because, until then, I had no real group quests).

And the veterans are just there to powerlevel another character to 70, they don't care to group up with some noob who will just slow them down.

I'm sure there are more subcategories but these are the basic two I can think of.

All in all WoW is not a new MMO anymore, so if you want to get social about it than you have to be level 70 where everyone else is. Or, you know, you could hit up Second Life where all you do is socialize, I bet you'd get a kick out of that.

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