By now, you've probably spilled just enough blood in Warhammer Online to keep up that thirst for more, and crafting might be the last thing on your mind. Fortunately, the crafting system in WAR is effective and functional enough to interest the brightest of the Bright Wizards and easy enough that any Greenskin can get the hang of it very soon. We're willing to also bet that most players haven't really paid attention to the crafting system until they realized that their inventory is quickly filling up with all these crazy seeds and pieces of ruined equipment.
Crafting in Warhammer Online can be broken down into a few fundamentals: you have the actual "production" crafting trade skills themselves and then you have the "gathering" skills that help produce or harvest materials for the production crafting skills. As of right now, there are only two production trade skills (Apothecary and Talisman Making) and four gathering skills (Magical Salvaging, Cultivation, Butchering and Scavenging). As with most MMO crafting systems, the crafting skills and ingredients overlap. This means that if you want to get serious about crafting later in the game, you'll need to either make friends with the opposing skills you need, make a few alts, or prepare to spend a lot of money on the Auction House.
Reader Comments (1)
Posted: Sep 18th 2008 11:28AM Softserve said
Thanks for writing this. I feel the game is really unclear about this sort of stuff... Maybe I just missed something, but I didn't see anything screaming out get one gathering skill and one production skill. The guy who train you give you so little information on each of them that I figured they were all just the same.
I wish they gave crafting trainers some sort of icon that was different from the career trainer, honestly.
Reply
I wish they gave crafting trainers some sort of icon that was different from the career trainer, honestly.
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