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Posted: Sep 8th 2008 2:26PM (Unverified) said

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I'm assuming this is mainly aimed towards the people over at Linden's, though some of it's comments can be applied elsewhere as well to some extend.

However, I doubt apologists are the bigger problem over critics, critics can offer up speculation as well, often very vocally (to the point where some companies decide the extra hasstle of managing a community on their own isn't worth it). Also, if anything I'd think apologists'd thrive on of overpromising ("no MMO is ever ready at release"), which often is a lot harder to refrain from if you're creating something you care for.

It's a thin line to walk, though you offer some compelling points to keeping your finger on the pulse of things.
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Posted: Sep 8th 2008 3:05PM (Unverified) said

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This issue is quite a common one in a variety of MMOs. Funcom's AoC, for example.
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Posted: Sep 8th 2008 3:34PM (Unverified) said

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Interesting take. I would argue Funcom made quite a bit of money off apologists and speaking up too much.

They've been more conservative since launch (though I feel they still overpromised a bit during the initial salvage), but I wouldn't say they've been silent. And they may still redeem themselves, if the critics let them. It's convincing the critics they have to worry about in their case though, not the other bunch. Though I agree communication is a good way of getting those turned (if they survive long enough).

If you're talking customer support specifically, yeah plenty of work could be done there for a lot of communities. If your honest, consistent and open (I'm sure there's a cool acronym in there but I'm tired) in the long run that'd surely do more good than bad.
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