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Posted: Sep 6th 2008 10:58AM (Unverified) said

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Actually, that's not what he's saying.

"A very basic theory on the two different structures could be lobbied at a large, established world versus a new world that hopes to entice players. Warhammer, if you weren't aware, is timeless to fans and the MMO from Mythic Entertainment is an extension of that established universe. Aion is a brand new experience from NCsoft that hopes to draw players in with beautiful visuals and rewarding tasks (ie. the ability to fly without use of a mount)."

I think his views on what both are trying to accomplish (conflict vs discovery) are possibly spot-on though, apparently they convey their message well from the start which is promising (though it'll probably not be so dry cut after sinking some time in either).

Posted: Sep 8th 2008 2:59PM (Unverified) said

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Is it me only, or this article looks incredibly biased?

Pointing at the sales as a measure of which game will be more successful when Aion is releasing around 6 months after WAR in US/EU isn't really objective.

I haven't read anything about Aion going for a stablished crowd instead of going for newcomers neither, way to twist words.

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