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Posted: Sep 4th 2008 3:35PM (Unverified) said

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Yeah.. your experiences don't really match with my own. Ever try switching guilds? Also.. geared to soloing? *rolls eyes* If anything, the games you mention are geared for both, a bare necessity in this Age of Expansions. Sure there have been games more focussed on grouping only, but often that was actually one of their biggest obstacles.

In regards to the WoW tool, it's not that bad but was a case of too little - too late, should have been in there from the start. Mythic's got that going for them, but saying that'll fix grouping is a bit much. Similarly, public quests sound great, but strike me as actually more appealing to players used to soloing/casual grouping (as there's less commitment required, which I don't mean in a desparaging way) and I doubt they'll influence things like raiding or (especially) PvP at all.

As is, I personally prefer grouping and prefer doing it with friends over trying to get a random group because a) it's fun and b) pugs aren't always fun. The latter could be because people don't have a lot of experience, but I think that's an oversimplification. I've had great fun wiping all night and have had bad experiences with "elite" players cruising through an instance (or, again, wiping all night) as well.

The fun factor determines how I look for my next group first and a tool can't pick that for me, which is why I suspect we'll still see plenty of premades.

Which is not to say these features aren't nice to have. The biggest appeal WAR has to me besides being shiny and new and hopefully heavy on immersion is the quick access to fun factor. But I'm not expecting this to reform players on the scale you're talking about at all.
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