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Posted: Sep 4th 2008 2:21PM J Brad Hicks said

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Well said. On the design of quests making grouping a pain, also consider that the standard MMO design gives quests in a random order, depending on which yellow exclamation points you find in what order. And that means that the odds of any other person you might team with having the same quests as you are basically nill, which hardly encourages cooperation. After all, only one person on the team is getting quest bonuses.

Other than that, I love grouping, but what I really hate is looking for a group, or recruiting for a group. It ends up taking longer to put together a team than it takes to just plain play the game. That's the real reason I end up treating most MMOs as single player games with a chat system. I'm just as curious as to how the open groups function will turn out in WAR as I am about the public quests.
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