If you've ever wondered why there aren't more patches, more often, to World of Warcraft, Pearce answers your mental query: "We've got almost 3000 employees worldwide now, and the majority of that growth is due to the success of World of Warcraft. As a company we've found ourselves spread very, very thin - because the World of Warcraft community has a voracious appetite for content. That development team is 130 people, they're working on content patches, they're working on an expansion set, they've got their hands full - and then we've got the other development teams that we need to continue to support as well." Be sure to read the full interview for more on Pearce's view of their runaway mega giant.
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