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Reader Comments (2)

Posted: Aug 31st 2008 12:10PM Zerodown said

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Sins would be a great game if they would actually work on making it so multiplayer games don't desync after more than 5 minutes. Or even better... not desync at all. In this day and age of mulitplayer games, totally not acceptable.
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Posted: Aug 31st 2008 12:24PM (Unverified) said

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I've only ever had a desync problem after hours of gameplay when fleets got so huge someone's lan connect couldn't handle it.
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