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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Aug 29th 2008 9:07AM (Unverified) said
The pathing, which isn't very good, although I can't think of a game that came out with good pathing in it. WoW was horrid at launch.
Then there is waiting to get into a scenario, it just seemed to take too long, way too long. They need to fix this.
Queues for servers, not cool. Hopefully they don't have this at release. It's a hot topic in the WHA forums. They will need to have free guild transfers for those servers that do get over-populated. Queues will have people not playing, and not always be their choice.
The Global Cooldowns just feel clunky, I agree with that. It needs a bit of work, just to have a better feel.
The crafting system is still missing, and right now, it's the weakest part of the game. It's just pathetic. Hopefully this gets improved upon.
And we are missing too many melee classes. There are way more ranged classes, and melee is suffering from that. They need those missing classes back into the game ASAP.
Posted: Aug 29th 2008 9:13AM (Unverified) said
Posted: Aug 29th 2008 9:54AM (Unverified) said
The scenario wait has more to do with the people playing the game. Mythic can't really force people to queue and many people decided to do open RvR and PQs instead of scenarios. Still on some of the more populated servers you could get a queue pretty fast.
As for queues, it's something WoW had as well for quite a while. It's a problem that tends to sort itself out. Players who are guildless or small guilds will typically move themselves to another server rather quickly and eventually it resolves the problem to a great degree (though sometimes server transfers are needed as well).
GCD, this was one of their issues. Mainly there was a very unforgiving overlap of when you could input the next action after the GCD was up. If you hit a button .2 seconds before GCD was up you'd still get ability not ready. What they're doing (and what WoW does) is give you a more generous GCD so if you hit an ability say .3 seconds before the GCD is up it'll 'queue' it and still fire it off when acceptable. Also the fact that the GCD was showing 2 second cooldown instead of 1.4 was an issue.
What's wrong with the crafting system? I found cultivation and alchemy quite fun. Scavenging was likewise entertaining in the sense that I was able to loot killed players. I don't see how the system is any worse any WoW's system (and in many ways I think it's better). Sure the # of trade skills is limited but not having armor/weapon crafting trade skills is actually going to help the game overall I think (issues around balance, twinking, and the effects it has on the economy).