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Reader Comments (13)

Posted: Aug 29th 2008 3:08PM (Unverified) said

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And he is right. It is about delivering a game that appeal to a large crowd for a number of reasons, which is uncommon for a MMO, but hardly unique as more and more people have been exposed to the "genre", it is only a matter of time before WoW' enormous playerbase begin to decline and this is already happening.

Posted: Aug 29th 2008 5:40PM (Unverified) said

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Declining according to whom? If WAR is able to get over 1 million subs I'd be impressed. It's a great game and very much fun at least in the beginning.. it's just that the market for MMOs is not as big as everyone seems to think. Even with all the hype surrounding it's release, AoC didn't crack the million mark. It's already down to around 400k according to FC.

WoW changed the game literally. Check http://www.mmogchart.com/Chart1.html for a little perspective. True it's not 100% accurate, but it's as close as we're going to get, and it doesn't really matter since everyone probably inflates their numbers somewhat.

WAR is going to have to beat a couple very established games-- including paying subscribers to Runescape of all games-- to get the #2 spot it's gunning for. And even if it does it's going to be light years from WoW's numbers.
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Posted: Sep 4th 2008 5:10AM (Unverified) said

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That chart...awesome...I think I might make it my desktop background for a while.
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Posted: Aug 29th 2008 3:57PM (Unverified) said

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Thread exploding into flamboi's in 3.....2......

Posted: Aug 29th 2008 5:17PM Triskelion said

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WAR needs to go to Asia, that's where 70-80% of where WoW's subs reside. And WoW just launched in Spain.

Posted: Aug 29th 2008 6:44PM Nadril said

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Exactly. Many players don't realize that something like only 3.5 million of (or 4.5 mil) their subs are located in places like the US or Europe. Most of the rest of their subs are located in China, mostly because they make deals with gaming cafes that allow the Chinese to pay in a different payment model then the standard $15/mo like everyone else does.
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Posted: Aug 29th 2008 8:42PM wjowski said

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Uh...even without it's Asian subscription base WoW still has several million subscribers in both the U.S. and Europe. Something that was completely unprecedented in online gaming until now.
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Posted: Aug 29th 2008 5:47PM (Unverified) said

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I think there's a few things Mythic needs to do.

1) As Leshrac said, the Asian market is big.

2) As much as I hate them, need to be playable on Mac's, under OSX.

3) Embrace the community more than Blizzard, especially the mod community.

Posted: Aug 29th 2008 8:41PM wjowski said

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Pretty much what I've been saying all along. It doesn't take billions of dollars, just a developers that are willing to match Blizzard's high standards of quality.

Posted: Aug 29th 2008 9:19PM (Unverified) said

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Yeah I'm going to skip through what is probably going to be another horrible comment read again, but let's look at the actual quote again, shall we class?

"We don't think that even if we made the USD 500 million or billion-dollar investment to get a product out [to compete with WOW] that we would even be successful doing it."

".. there didn't seem a likelihood that even a well-managed company like Activision would have the prospect for profit any time soon in this category."

They didn't think they could do it in a way that would return profit soon and thought merging the more profitable approach. It's called business, just as Jacobs hyping his soon to be released game on is, durr.

Posted: Sep 2nd 2008 4:07AM (Unverified) said

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Lol. I know I've been quite vocal about the comparisons between these two games in the past.

I enjoy what he said; it seemed genuine. And to be entirely honest, there are still players who enjoy Lotro, Aoc, Vanguard, AC, and just about EVERY MMO Massively has on its MMO list to your right, so why the fuss? If players enjoy the game, great; play! If they don't, they won't. Why must we, as players, who benefit NOTHING from subscriptions, discuss subscription numbers? How do they effect the aspects of a game that effect us? Why does the WoW player base continuously attack competitors with corporate official comments and even through the players themselves? Your game isn't going anywhere; it won't fail if another game does well. What's your problem?

Even if by some fluke miracle the 8 million of the 11 million WoW players who've never played ANY other MMO's, decided to try WAR, like it, and leave, is that really going to hinder YOUR experience in WoW? Will it make the game any less enjoyable for you? If anything it leaves you and everyone else like you playing. How is that bad? The reasoning and argument behind some comments is as ridiculous as saying "nuh uh" when ANYONE mentions ANY other game's success besides WoW.

Success doesn't necessarily mean being number 1.

Posted: Sep 4th 2008 3:28AM (Unverified) said

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Nuh-uh.

Posted: Sep 4th 2008 7:23AM (Unverified) said

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wow Larry-Steve, I think you need a good night sleep and should've comment after coz what you just said on your wall of text is dumb. It's the non WoW players attacking WoW players. I mean did you even read the article? And being number 1 isn't success? Wow, I think you need a vacation to clear your mind.


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