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Reader Comments (37)

Posted: Aug 20th 2008 4:14PM J Brad Hicks said

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And that? Right there? Is a big part of why I decided, several games ago, that no matter how interesting an MMO looks, I'm not subscribing until it's been live for 3 months. Show me what the game looks like at the 3 month mark, and I'll have a better idea if it's worth my time and money or not; it's impossible to judge a game, or even a game company, by what it looks like at launch. At launch, they ALL suck. It's not until they've been fixing it for 3 months post-launch that you can tell whether or not the company sucks.

Posted: Aug 20th 2008 4:26PM Anatidae said

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I, for one, like WAR better than WoW. But, I really like the way you get led into RvR easy.

These days, with battlegrounds being super popular in WoW, one has to question the thought "people don't like PvP" If they didn't then FPS and RTS games would not have lived on so long.

Sure, it is a new game and there needs to be more polish, however WoW needed polish too. Heck, in some cases WoW STILL needs polish (uh, Dire Bear Form graphic anyone?)

WoW will diminish like all other MMOs out there. It will live on for years with fewer and fewer players, but they won't need that many anyway. Blizzard made their money and then some. They would be a foolish company to rely on WoW to be their only income and you know they are looking forward to their next "win" to rake in the cash again.


I have a feeling WAR is going to do very well. The biggest thing is they need to repair their lag issues, but I expect to see more lag in a beta with all the debugging stuff in place.

Posted: Aug 26th 2008 5:51PM (Unverified) said

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Forget Dire Bear Form....Mage's Blink spell has been broken since day dot.
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Posted: Aug 20th 2008 6:28PM (Unverified) said

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Well I give you guys a lot of flack over the fanboying, but that's actually a decent state of the game description.

I worry mostly about the polish myself as it's looks have never attracted me at any point in it's development cycle, and hearing people go "no but this was fixed in the wonder patch" is always disturbing, though at least we're hearing it upfront this time around.

/mock all the "WoW wasn't finished yet either" people btw, we going to be hiding behind that forever guys?

For me, besides hopefully some new gameplay the world itself is what I'm most curious about, it's the Warhammer IP after all. Good times come September.

Posted: Aug 20th 2008 6:36PM (Unverified) said

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I will be playing WAR and EVE...yes I know strange combo huh.

Posted: Aug 20th 2008 7:38PM (Unverified) said

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Everyone keeps saying that the game is still in beta, which it is, but the game is being released in less than a month. That really doesn't give them a lot of time to get things fixed.

Posted: Aug 20th 2008 7:57PM (Unverified) said

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I wrote about this on my blog that I just started, and I was planning on writing about the WoW to WAR comparison.

http://chaosblog-warhammer.blogspot.com/

Sorry for not posting here.

Posted: Aug 20th 2008 8:11PM (Unverified) said

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"I wish I could be there with developers and designers while they were making the game to let them know that their combat just is not right."

Well, I WAS there while they were making the game (right from the start of beta). And I TOLD them numerous times (as did nearly all of the beta testers) that combat was far too slow and CLUNKY...but it has not changed one iota since the start of beta. Warhammer Online may fail for it's bad combat, but it won't be the fault of the testers.

Posted: Aug 20th 2008 11:36PM Celestian said

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It's a WoW killer for me. I switched from DAoC to WoW because I thought it would have meaningful world PVP. It did not, it turned out to be a FPS game or massive PVE grind, boring!

Warhammer is everything I've been looking for. A game I can RVR in and level in RVR. Has a flexible UI like WoW, a responsive UI when using skills, a advancement system that's not a grind and a persistent end game i.e. RVR.

Posted: Aug 21st 2008 3:56AM (Unverified) said

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I myself, switched from DAoC to WoW with an emphasis on PvP only to be let down.

The term "WoW killer" is asinine. Just by branding WAR as it is or is not one will affect opinion in the general mass.

As someone else mentioned, they're apples and oranges. Mythic has STATED PUBLICLY they know their game isn't going to have as many players as WoW, YET they're still releasing their game.

Both games are MMO's, but as far as genres are concerned within MMO's, they're at opposite ends of the spectrum. If you aren't looking to RvR, you're not going to enjoy WAR. I know they've 'stated' that you CAN avoid PvP in WAR, but that'd be like skipping half the game so you didn't need to fight other players. If you're looking to PvE with a moderate, not so serious interest in PvP, WoW would probably be a safer choice for you.

If anything, the players that will leave WoW for WAR are the ones that want something more substantial pvp-wise than small capture the flag skirmishes or glorified duels.

As for the "slow" combat, did you ever play DAoC? Try it, and then go play WAR. You'll notice a significant improvement. You again, ignorantly, compare combat speed with WoW (just for future reference, WAR can be better compared to DAoC than WoW; apples and oranges) and look at the play types. DAoC was highly successful in RvR WITH A SLOW COMBAT SPEED, whereas WoW FLOPPED MISERABLY in their PvP system with their fast combat speed. Are we seeing a pattern? Maybe the problem with WoW's PvP is that the combat is TOO fast.

Another point I'd like to make since we're demonstrating why NOT to compare WAR and WoW is the class development balancing act. In WoW, most, if not all, of its classes and builds have something they specifically do well in PvE to aid a raid or group. In WoW's PvP, there are some classes/builds that you just DO NOT play in PvP because they were never balanced against some others. Sure there's that random person who can do it well, but that sure as hell doesn't make it balanced when a complete idiot can beat an experienced player just because of the class they chose.

In WAR, this is not the case. The classes will be first balanced around RvR and second in PvE. If you want to play a game where EVERY CLASS AND MASTERY is viable in PvP, WAR will have it. In WoW certain genres of classes are flat out not played in PvP, specifically their tanks. You wouldn't play your big shield wearing Prot Warrior to an arena match or a BG in WoW. In WAR, I guarantee that your Black Orc playing as Toughness mastery will be a fortress of defence and offense in RvR. Mythic knows how to do it; they did it with their heavy tanks in DAoC.

The point being that the two games have ENTIRELY different focuses. In WoW, PvP is a nice little addition; an afterthought that’s constantly changing. In WAR, RvR IS the game. All that needs to really be done is ask yourself if you want to PvP or PvE, and the choice should be easier.
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Posted: Aug 21st 2008 8:09AM (Unverified) said

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I dont understand the obsession with "killing WoW"

WoW is a good game, sure you might or might not like it but its a good game.
WAR will probably be a good game too (even if you don't like it) The one thing that worries me as a beta tester, is indeed the sluggishness of combat (mind you I havent played after the supposed combat update) and the lack of trademark skills of classes, they all feel kinda the same.
For example WoW (can't help taking an example from there its just too well known and does it very well imo) has trademark skills for every class I'm sure most people can name one or two. In WAR I kinda miss this.
I'll probably wait with buying the game (with spore and fallout 3 and god knows what coming out this fall/winter i'll be busy enough anyways) till like 2009 so they can polish it and I can have a good time in the game (and I have tried WOTLK)

Posted: Aug 21st 2008 9:41AM (Unverified) said

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I agree with the majority of this review, accepting that this is "Not a WoW killer" from release.

BUT! If I were comparing WAR release to WoW release and forget the years of patching that WoW has had, I'd say you were on crack to think that this was not a billion times better than WoW.

The one note made that I did have to disagree with was the comment about quests and how they are mostly "Kill 10 blah" and "collect 5 blah from blah"... I was happy to see that most of these types of quests did NOT require large numbers and were nice and quick to do with easily found mobs. But even more important was that I felt there was an equal mix of exploration quests that were story driven. Mixing in some other quest types with "Use the siege weapon on Blah" and "Go protect blah" quests made me feel like there was a larger variety of quest types in WAR than in other MMOs I've played.

I also felt that the "Kill 5 blah" quests fit well in getting you experienced with your characters combat abilities in preparation for the RvR that is just around the corner waiting for you.

All in all... This game has a lot of room to grow from an absolutely fantastic foundation. And I predict that we're about to see the best MMO launch to date.

Posted: Aug 21st 2008 4:14PM (Unverified) said

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I really liked the review,
it seemed to be very fair,
and not being a beta tester it did shed light on alot of things.
However, it did frustrate me when he descibed the quest system as the simple go here kill that quest.
Honestly, i see this so much im about to puke, especially because upon stating this, i have yet to see someone offer up an idea to change things.
What people seem to not understand is that everything is the generic and repetive on some level.
Take some big name games that seem worlds apart, Bioshock and Final Fantasy 12. An FPS and an RPG, no way these could ever be the same right?
Well, im going to argue that they are, simply because of what you do in them, becuase they are so much alike. All you do in both of them is go places and kill stuff. Oh yeah, and some people talk and stuff too.

See, these rash comments toward a quest system are useless. They truly shed no information on anything of value, and are really just the writer's blunt opinion. Its not about the quest text or how simple it is, its about the experience, the adventure to go kill those ten bears. If gamers were to ever to stop playing a game because all you did is go places and kill stuff, there would be absolutely nobody left fueling this industry.
So yeah, next time you hate, be sure to back up your statements.

Posted: Aug 21st 2008 10:37PM Brinstar said

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I'm not interested in paying a monthly subscription, but I'm keeping my eye on reactions. I'll be interesting to see how Mythic handles their beta and launch in comparison to Funcom.

Posted: Aug 23rd 2008 6:57PM (Unverified) said

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I get a little confused when people complain about the old stand-by "Kill 10 Rats" and Fed-Ex missions. Sure, they're boring and silly, but they acquaint you with the game world around you and allow you to tinker with your character abilities.

However, I think my point is: What kind of quest would you rather do?

Do you want a "Write a paper on Kirkegaard" quest? "Go outside and jog for thirty minutes" quest? "Jump fifteen times while typing '/emote clap' in between each jump"... you get the point.

The thing about MMOs is that when the game is centered around killing and moving, so will the quests.

But these quest type aren't the only ones, they just annoy because they are the most common, I suppose.

Posted: Aug 24th 2008 11:06PM (Unverified) said

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A fair review but a little slow to the date as WARs beta changes the gameplay really quickly as noted by a few posters above me. WoW is the standard for everything in the MMO world so comparison will happen. WAR will get a nice slice of the cake though no doubt about that, I can see 4 million + and in time it could become the new #1 as WoW will kill itself off like EQ did, there is only so much arena and dailys a community will do before getting bored of everything, Devs dig themselves into holes this way. Lets hope I talking about WAR in 8 years in the same manner.

Posted: Aug 25th 2008 4:02PM (Unverified) said

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I just finished playing the preview weekend, my first time in the beta. To give people more of an idea about what is different compared to WoW...

It may seem obvious but this game is really great because of RvR. From about level 2 or 3 I started going into the instanced RvR and I had a blast. Your character is semi-buffed on entering the instance to not just be fodder for lvl 10 players. The map design that I played (Gates of Ekrund) was very fun and fast. The map design also helped to give ranged characters some refuge from melee, but in a very balanced way IMO. XP gain during RvR is such a welcome change, that means no PvE grind at all unless you want to. Plus RvR loot and character advancement through the renown system. RvR combat did not seem slow at all, maybe a bit "stiff" or something, but that didn't detract from the fun.

I've just used PvE quests as a way to burn a few minutes between RvR bouts, but the quests and PQs have been fun. Yes, there are "rat killing" quests, but from what I've seen so far you can go the whole game without doing a single one if that's what you want. I hope that the entire game can avoid the "PvE Rep Grind" type of thing, that would be awesome. This weekend was the most MMO fun I've had ever, and I've played WoW since 2004. I've been waiting for a game based around fun PvP, and it looks like WAR is that game.

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