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Reader Comments (3)

Posted: Aug 20th 2008 9:25AM smoke2000 said

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How bad can imbalance between order/destruction population be for a server?

Could players of the least populated side get bored or irritated to the point they'd leave the server for another one?
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Posted: Aug 20th 2008 9:50AM (Unverified) said

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Mythic is putting a cap on, not only server size but also realm (Order / Destruction) size.
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Posted: Aug 20th 2008 3:01PM Anatidae said

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Although Mythic has a cap on population to help level them out, in the Beta there seemed to be a clear preference towards Destruction.

I don't want to say it was huge, but there was a good 10-20% weight on the destruction side in population.

It will be really interesting to see what the release is like. I Server cap or not, I have a feeling that a lot of people will rush destruction. Partly destruction is marketed more, seems to have more reviews in the press, and the press also seems to have a bias towards destruction.

If this happens, then it is likely to typical benefits. Destruction will gain lots of people to fill public quests, which is nice. There will be tons of open parties and even a 10% higher population can turn the tide in RvR battles.

Order, however, will benefit from shorter queues to the scenarios and will have the opportunity to take towers and keeps back that are constantly under siege. Order player could end up with more renown due to the fact that opponents are easier to find.


I sometimes hear an argument that people want to play "good", but then why is GTA so successful? I think people want to play what they think is cool. There is no doubt that greenskins are cool (the quests are also really fun and filled with good laughs) and both sides have elves.

It is going to be interesting. This weekend will show a better trend as will the following open beta.
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