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Reader Comments (53)

Posted: Aug 20th 2008 2:41PM (Unverified) said

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@Improv - there are 2 mechanics to avoid 'ganking'.

If you go into an RvR specific area your effective level gets raised to a certain minimum assuming you're below that level (eg. Tier 1 the minimum in scenarios and open RvR areas was 8, so if you're levels 1-7 you get a temporary boost to your hit points and your existing abilities get scaled up to a level 8's power). You don't get any of the new abilities you'd have if you were that level, but it does a good job of preventing you from getting stomped and allowing you to contribute.

On top of that, if you're above a certain level (say, level 15 which is in the middle of Tier 2 progression) and you go down to a lower zone's RvR area you get turned into a chicken with 1 hit point. Quite the deterrant to ganking.

I have no clue how the open RvR servers are going to work though, the Beta server I was on was using the Core ruleset.

Posted: Aug 20th 2008 3:15PM (Unverified) said

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Thx for the answer! Good to hear :)

Posted: Aug 21st 2008 12:07AM nomoredroids said

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Are there going to be any features on the Destruction Healers, or are you all just gonna leave us in the dark on that one? ;) I'd love to see some more information on the Zealot, specifically.

Posted: Aug 21st 2008 4:19AM (Unverified) said

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Open Beta starts soon. You could try out all those healers and give us your opinion :P
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Posted: Aug 21st 2008 8:12AM (Unverified) said

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With a few exceptions every Order class has a Destruction mirror. Most of what is said for the Rune Priest applies to the Zealot.
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Posted: Aug 21st 2008 5:14PM (Unverified) said

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I leveled a zealot to 11 before the cursed servers were taking down for the upcoming weekend - currently going through withdrawls..

The zealot is an extremely fun class to play. It is a cross between a healer and a ranged dps caster. The range you can through hots on friendlies is HUGE. They also have buffs that they can cast on themselves and groupmates. These buffs can then be detonated to cause damage to all enemies within a given radius. A few of their heals can be cast on the run as well as a damage shield which absorbs a certain amount before failing. All in all the zealot can withstand some major pounding while doing decent dps and healings.
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Posted: Aug 20th 2008 6:17PM (Unverified) said

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About the Order vs Destruction Topic (regarding population).

I can say that the same thing also happened in the early stages of WoW. Before the release of the game and shortly after, the majority of the players were generally more interested in THE HORDE (Evil/Monster Side) !!

Those players usually tended to be more "Hardcore", the players who had been very well-grounded in the game before it even came out. It was then afterward the Alliance side, Goody tea-sipping Posh people, got flooded with tons of kids.

I suspect the same thing is gonna happen in WAR too.

Posted: Aug 21st 2008 9:16AM (Unverified) said

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Has Mythic seemed to hint that they would be beefing up the renown point options? Looking around on WARdb it seemed a little Vanilla of them. (Though I was relieved to not find Dodger in the list of options!)

Posted: Aug 21st 2008 3:03PM (Unverified) said

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Can anyone comment on their impressions of the cut classes?

Posted: Aug 22nd 2008 3:28PM (Unverified) said

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If I roll a Dark Elf, and my friend rolls a Greenskin, how much time will it take before we can be playing together?

Posted: Aug 22nd 2008 4:03PM Damn Dirty Ape said

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What can you tell me about the squig herder class? I wanna know everything! I think I'm torn between starting a herder and a black orc. Thanks!

Posted: Aug 23rd 2008 2:14AM (Unverified) said

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It's very easy and fairly inexpensive to move from the starting racial zone to a different racial zone. Ask around when you get in game, folks should be able to point you in the direction of the nearest Warcamp. You'll probably want to kill a handful of mobs on the way to pay the fare, but it isn't very much.

The nice thing is you really don't suffer going to a different racial area. You can still train, the quests and PQ loot are still tailored to your class, there's really no need to head back to your own racial zone that I've seen so far unless you want to. The entire game is set up to be extremely flexable which is a great breath of fresh air.

Posted: Aug 25th 2008 8:42PM (Unverified) said

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Does Warhammer Online: Age of Reckoning have any similarity to the game Guild Wars?

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