| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (53)

Posted: Aug 20th 2008 10:33AM (Unverified) said

  • 2 hearts
  • Report
I know this game is a pvp-centric one , but is there enough pve content to keep pve minded players entertained such as anything akin to instances or dungeons?

Is there any pve content after you hit the max level or is

Posted: Aug 20th 2008 10:39AM (Unverified) said

  • 2 hearts
  • Report
Another:)...

I've never been a Warhammer fan. I know hardly anything about the IP and have never been interested in table top games.

How well do you think the storytelling aspect comes across? Will a non-Warhammer fan be able to get a sense for the world? Will it be comprehensive enough or will I have to go back and get some material to understand?

(this may be a broad and unfocused question, sorry!)

Posted: Aug 20th 2008 11:35AM (Unverified) said

  • 2 hearts
  • Report
Yes, you will be able to get a true sense of the world and story as it translates from the tabletop game. If Mythic did one thing right, it's capturing the essence of Warhammer.

As far as missing links to fully understand the world and it's epic story - the Tome of Knowledge fills in any gaps you might experience, as well as just throwing in interesting tidbits for what seems like every step you take. So you'll never have to leave the game to go read on some obscure website why this guy is trying to mate with a squig.
Reply

Posted: Aug 20th 2008 10:45AM (Unverified) said

  • 2 hearts
  • Report
What is the OP class?

Every game has em. Saying 'its how you play' or whatever only goes so far. preBC it was Shaman. 2.4 its druid and lock. AoC had ToS and hunters who can track, stealth, and stealth. (who thought stealth + hunter was a good idea? stupid blizztard)

EQ1 had necros early on, where pets were sickly OP.

If you don't know, its cool. Might be too early. But if you had to take a guess...

Posted: Aug 20th 2008 11:36AM (Unverified) said

  • 2 hearts
  • Report
There isn't one really.... I know it's hard to believe. There are some with a few abilities that need to have the juice turned town slightly, but generally speaking, I'm not afraid to face any class 1v1 as any other class.

If I had to pick one though ... I'd say melee dps is a bit out of tune when compared with ranged dps. They're designed to be "burst" dps, while ranged is designed to be "sustained" dps - but in PvP, burst is really all that matters imho.
Reply

Posted: Aug 20th 2008 11:51AM (Unverified) said

  • 2 hearts
  • Report
I'll take that. Thanks!

Follow up.

Have you played the Chosen? In a Chosen vs. Burst Melee class, how will they fair? What about vs. Magic user?

Chosen and Marauder are gonna be the two classes I check out.
Reply

Posted: Aug 20th 2008 12:17PM (Unverified) said

  • 2 hearts
  • Report
One unique aspect of WAR so far has been the survivability of Tank-types in PvP.

Usually, tanks PvE survivability doesn't translate into PvP sustainability - but in WAR they seem to be able to take quite a beating.

So when you ask about Chosen vs Melee DPS, I'd have to say they'd do very well. It'd really be a question of skill and strategy in that match up.

Though tanks, logically speaking, don't have "high" dps, they're ability to stand up to punshiment makes them quite useful in PvP (for a change).
Reply

Posted: Aug 20th 2008 10:47AM (Unverified) said

  • 2 hearts
  • Report
On the warhammer site it says that the engineer is best fought from a distance. But from what I read in other places makes it seem like the enginee will be very weak in close quarter. Im wondering how easy it will be to get into a group as an engineer and weather an engineer wil be able to stand up against a tank or a dps in 1v1?

Posted: Aug 20th 2008 11:38AM (Unverified) said

  • 2 hearts
  • Report
How is it to be a tank in PvP, is it only really useful in a chokepoint situation or do you have abilities that go with everyone else's detaunt abilities that draw fire onto yourself:>?

Posted: Aug 20th 2008 12:02PM RanWitScissorz said

  • 2 hearts
  • Report
I can't say for extremely high levels, but at the lower levels black orcs (my only experience with a tank class) is that they have decent sustained dps and work great in most scenarios, as alot of scenarios are based around holding a point or an object. Having a tank with a good healer makes a huge difference in these scenarios. It's way different than wow, where a tank is completely useless in pvp.
Reply

Posted: Aug 20th 2008 12:02PM RanWitScissorz said

  • 2 hearts
  • Report
I think part of the reason why it's so hard to say which class is "OP" per say, is because killing someone in WAR takes a little longer than in previous iterations of pvp. Not to say that its extremely long, but when you have groups of people, only the person getting gang banged is going to die if your healers are paying attention. I think the dps classes come off as the most OP as they have the burst dps, whereas the other classes are mostly sustained.

Posted: Aug 20th 2008 3:51PM Anatidae said

  • 2 hearts
  • Report
So far, every class I try out feels over powered - which means they are all pretty fun.

The only thing I found that was overpowered was when I was in rank 4 RvR gear and went up against someone with rank 10 RvR gear. We were both level 12 but it felt like I could not do any damage to him.

Luckly, RvR gear is easy to come by. If you head out and fight, you'll rank up in no time. Of course I had played multiple classes so i knew the quest pattern, but I ranked up to 10 and leveled to 12 in one day of play (about 6-8 hours).

By the way, if you rush through levels/rank, one downside is you will find your wallet empty. Taking your time and enjoying public quests and explorations will yield far more gold than the quick way. And in the end, you need gold for that ranked gear.
Reply

Posted: Aug 20th 2008 12:24PM (Unverified) said

  • 2 hearts
  • Report
I'd like to refine an earlier question:

Where is the focus in terms of gearing up and levelling?
1) Is the stat-wise progression something that comes almost automatically, merely as a side-effect from playing (play for fun with progression as reward)?
2) Or do you quest, PvP and so on to 'grind' power to participate in a meaningful way in RvR battles (progres to play)?
3) Or are play and progression seamlessly integrated?

(Now, I know the 'grindiness' of a spank new game can be difficult to perceive, as the feeling of grind doesn't kick in until the 'newess' starts to wear off. But maybe it's possible to foresee based on experience with past games.)

Posted: Aug 20th 2008 12:45PM (Unverified) said

  • 2 hearts
  • Report
Sorry if this has already been asked, I didn't read all of the other questions.

From the screenshots I have seen it looks like members of the same race/class look very similar.

Putting things you get in the game like armor and the trophys aside,
How many types of faces/ hairstyles/etc. do you get at character creation.
Also, what other types of things are available at character creation such maybe things like height?

I'm only really interested in hearing about what options are available when you first create your character rather than while playing the game.

Posted: Aug 20th 2008 1:10PM (Unverified) said

  • 2 hearts
  • Report
1- How is the game balanced gearwise? If you are a casual player, are you going to get oneshot by the guy wearing the +96 sta +120 str +200 crit gear?

2- The game works with tiers and levels. As you progress through the game you move onto the next warzone. What is the ultimate end to that? When you reach max level?
What is the endgame?

3- Some classes got canned from the game due to being not finished/balanced ... How would you say this relates to the other classes?

4- The last couple of days i've been viewing lost of beta videos, and one thing that seems common during big RvR battles is the lag. Do you think this will get fixed before launch?

Posted: Aug 20th 2008 1:21PM (Unverified) said

  • 2 hearts
  • Report
Just wanted to pop by and add a few of my own observations from this past week.

Class balance really does seem to be done well. When I first started there was a massive balancing patch pushed down and I never felt particularly gimped when playing vs any given class.

I got a Chosen up to ~12, and they're very effective in PvP. They act as buff/debuff points on the battlefield and have some very nice tools for protecting their groupmates. There were numerous times I got focused on due to those buffs/debuffs because, while I may not have been doing crazy damage I was making my entire group more effective and making any enemy close to me less effective. Leveling up this seems to be the main role - ignoring the Chosen means eating some pretty heafty debuffs, focusing on the Chosen means having to deal with a pretty survivable tank. You might not burst someone down, but 1v1 you can definately win through attrition (note - I was sword/board the entire time I was playing as well).

As far as progression, all your abilities get better automatically as you level. Gear is very easy to attain, though in my limited experience there are 2 places to get the 'best' gear - chests that drop from PQ's or vendors that allow you to buy gear based on your Renown Rank (PvP level... kinda... ). Doing a little of everything I never felt gear starved, though I did run out of money at one point trying to buy a full set of renown gear when I went to the Tier 2 area.

If you focus purely on one aspect of the game you'll probably start to feel the grind, but if you integrate the PvE and PvP (which the game encourages) you end up with tons to do and it really doesn't feel like a grind at all. I went into Scenario battles at level 5 and felt like I could participate rather than getting run over (there are mechanics in place that allow you to PvP from the second you enter the game, you won't have as many tools to work with but you won't get steamrolled automatically either which is nice).

All in all the game is very well done. I look forward to progressing 3 characters (one through each racial pairing's storyline) and taking my time to enjoy the leveling process rather than feeling rushed to get to the end game. After that we'll see how the end game holds up, but that should be enough content to last me a good six months or so and be a very happy camper.

Posted: Aug 20th 2008 1:32PM (Unverified) said

  • 2 hearts
  • Report
@Stefson - the gear is nice, but it's not the "be all, end all" to the game. I ran around in a mix of whites/greens and did fine, and I ran around with a few epics and wasn't whomping people. It seems to scale well so you won't get absolutely stomped if you don't have the best stuff, which is very encouraging.

That's not to say that the gear is useless - just that I never felt the need to get the absolute best stuff in order to be competative, if that makes sense.

Posted: Aug 20th 2008 3:08PM (Unverified) said

  • 2 hearts
  • Report
While gear won't make you overpowered - resists can and do.

A lot of gear, especially at lower levels, currently gives a ridiculous amount of mitigation... to the tune fo 50% in some cases when all pieces of armor are factored in.

I'm sure this will be addressed before or shortly after release, but when you factor in PvP gained gear that is laden with massive amounts of resists - it becomes an exercise in futility trying to be viable in PvP as certain classes and in certain cases.
Reply

Posted: Aug 20th 2008 2:28PM (Unverified) said

  • 2 hearts
  • Report
Are there tools in place to prevent higher level players from returning to low level areas to gank the weaker players, or is that something we'll have to endure as in WoW? Is cross faction communication restricted in the game, as it is in Warcraft?

Posted: Aug 20th 2008 3:00PM (Unverified) said

  • 2 hearts
  • Report
If you attempt to attack a player vastly lower level than you - you are turned into a chicken.

Which can then be 1-shotted.

So yes, there are systems in place to prevent people from ganking lowbies.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW