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Reader Comments (2)

Posted: Aug 20th 2008 4:31AM Anatidae said

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So, I have a 10 shaman... tons of fun. They do ok in PvE and change a battle in RvR.

I also, just today, leveled to 12 a dwarf runemaster. The biggest difference is that I feel the Shaman can do more damage where as the runemaster can heal better. The runemaster's instants can keep me alive while kiting a player around. I often waste the time of 2-3 destruction players while the rest of the warband takes care of business.

Going back to the shaman. It is fun. you get into a groove of attack 5 things, heal 6 people, attack 6 times, heal 6 times. The reason you go 6 is that the first attack after heals makes a better attack, but then your next attack counts as one buildup to a powerful heal. I often just quickly instant-dot the enemy forces, then slam a big heal on whoever is weakest.

Oddly enough, the mirror to the runemaster (Zealot) and the mirror to the shaman I rarely see on the battlefield. Maybe it is the lack of "cool factor"? So right now there is a need on destruction for more Zealots.

Oddly lacking right now too, white lions. People say they love playing them, but you rarely see them around.

Posted: Aug 20th 2008 10:09AM (Unverified) said

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You must be playing alot in Dwarf vs Greenskin since I've seen lots of Zealots in Empire vs Chaos and lots of Archmages and White Lions in High Elf vs Dark Elf.

I played a Archmage (Shaman mirror) to lvl 10 and the mechanic was alot of fun and very helpful and it really encouraged the Archmage (and Shaman of course) to deal damage and heal. The same thing goes for the DoK and the WP. If they aren't hitting stuff in melee they quickly run out of Soul Essence/Righteous Fury and are much less effective.

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