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Reader Comments (26)

Posted: Aug 17th 2008 3:12PM (Unverified) said

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While Eve is pretty, I just didn't enjoy playing it. I couldn't quite put my finger on the problem until I heard someone describe it as "spreadsheets in space". And that sealed it. I realized I was just playing the menu game. Nothing was directly interactive, just do blah, then do blah-else. Even combat didn't involve much of anything other than "shoot him, shoot him now." Some people may enjoy Eve, and I wish them and the game well. But I'm not going to be buying into it.

Posted: Aug 17th 2008 4:00PM (Unverified) said

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I'll be honest and say it out loud: "EVE isn't for everyone". I've never "gotten" the whole Final Fantasy thing, but that doesn't mean it's not a great game for millions of players out there.

It's a healthy MMO market when there's enough variety out there that different game style are made for different gamers.

I for one have enjoyed, the game, the lore and the community since day one.

CK
http://www.crazykinux.com/
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Posted: Aug 17th 2008 3:13PM Vandell said

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I don't play EVE do to the skill system; the combat and general gameplay is nifty, but the "you must play for six months straight before you can play remotely competitively" is just soul-crushingly bad.

Posted: Aug 17th 2008 4:00PM (Unverified) said

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That's totally untrue actually. There are quite a few corps out there that will take in noobs, equip them properly with what they are skilled to fly, and give them a role almost straight out of the trial period.

You should give it a go if that's the only thing preventing you from giving it a try.

CK
http://www.crazykinux.com/
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Posted: Aug 17th 2008 4:34PM (Unverified) said

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Two things keep me from playing EVE: the interface and the community. Worst UI of any game ever? Possibly.

I would have continued to play despite that, but knowing that I could never catch up in power to the people who have been playing since the beginning, not being able to get my friends to play, and the very unfriendly community already in place there keep me from signing on.

Posted: Aug 17th 2008 5:09PM (Unverified) said

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Catching up to the older players is possible if you specialize. If it is combat that interests you only train combat skills and in six months you can be at the top in combat. It takes even less time for other "professions" in Eve. You can be a fully trained trader or industrialist in two months time.

Ahnog
http://ahnog.us/eve.htm
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Posted: Aug 17th 2008 7:46PM (Unverified) said

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I think FFXI takes the cake for worst UI in any game ever...although I haven't played EVE.
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Posted: Aug 17th 2008 6:20PM (Unverified) said

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I'll tell you what keeps me away every time I try. Its their crappy, crappy UI.

The minute they fix that is the minute I start to play.

Posted: Aug 17th 2008 7:57PM (Unverified) said

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You'll be happy to know that they're working on a complete overhaul of the UI. No specific info has been released yet, but make sure to keep an eye on it!
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Posted: Aug 17th 2008 5:13PM (Unverified) said

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I enjoy playing Eve for a myriad of reasons, but the two things that stand out in my mind as being above and beyond other MMOs is the skill system and the sandbox concept of Eve. I like not being tied into a single class and profession.

Posted: Aug 18th 2008 8:56AM (Unverified) said

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I think the above comments pretty much sum it up. As opposed to many other MMOs, you cannot simply jump straight into EVE easily.

I honestly think this is a shame because there is simply no denying that it is a graphically BEAUTIFUL game.

For me personally, the overarching factors why I never stuck with it boil down to not having direct control over my vessel from a sim point of view and also that it seemed like someone said above; Spreadsheets in Space.

Now if Jumpgate Evolution ends up looking as beautiful as EVE then you wont see me for space dust!

Posted: Aug 17th 2008 6:24PM Nadril said

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I am in agreement with the first poster here. Now, I like figuring out the best way to gear out my character, I enjoy the theory behind it. However the combat in EvE is just horribly boring and not exactly varied.

That and travel times are too long.

Posted: Aug 17th 2008 7:47PM (Unverified) said

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I really like the philosophy behind EvE's design, I've been wanting a more complex MMO for a long time. The main reason it turns me off though is that you can't get out of your ship. Playing as a spaceship in a gameworld filled with starry void, starry void, and more starry void doesn't really sound all that fun to me. What's the point of having a spacefaring MMO if you can't even explore alien planets?

Posted: Aug 17th 2008 8:48PM (Unverified) said

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I can definitely see that being an issue. It's unusual to have an MMO where you're not your avatar. That's changing though -- Ambulation or 'Walking in Stations' is going to be demo-ed by the players at Fanfest in November. The video preview they've shown looks interesting; we'll see how this turns out soon enough though.

This won't actually change the game mechanics of how you fly, which is much of EVE's content. It's just going to add another aspect of gameplay to EVE.
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Posted: Aug 17th 2008 8:09PM (Unverified) said

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People that talk about Eve remind me of Everquest in the early days. Talking about the time it takes, and that if people stick with it they'll have a rewarding experience.

The company that does to Eve what WoW did to Everquest will have a very successful game.

Posted: Aug 17th 2008 8:33PM (Unverified) said

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#1 Lag. Not only Jita lag, which is unplayable on it's own. It didn't matter what system I'm in, there is noticeable delay between the time I send commands (open windows/start firing/whatever) and the time the game actually responds. No other game has ever responded so slowly and felt so sluggish.

#2 Too much downtime. With warp gates, jumpgates, warp speed transport, docking/undocking, and tons of travel, there's too much time where I'd be simply sitting there not interacting with the game at all.

#3 Uninteresting crafting system. I absolutely love player-run economies, and the mining system in this game is cool. But overall I was let down by EVE, because every item ends up exactly the same no matter who creates it. The basic crafting process is pretty uninteresting in my limited experience, too. Insert materials and wait around for hours or days until the items finish.

Posted: Aug 18th 2008 12:03AM Graill440 said

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I am loathe to clip a snipit from someones paragraph as it might be out of context, but i think this is ok.

" Certainly, it attracts a number of players who are looking for an edgier game experience where actions have consequences."


Since when did EVE get consequence!? Amongst all the mmo's currently out there EVE has the LEAST amount of consequence per action in any mmo, now if you want lord of the flies play at it's finest, EVE is your game.

This is just one of the major problems in EVE for CCP in keeping new players away, The "old guard" do not want any changes, having set up their world to their liking, bringing in "newbs" with game changing mechanics to improve the mood and tastyness for new subs tends to infuriate these......."Eve purists".

Belive me when i say this, i truly enjoyed EVE up to a point even with the shortcomings and there were alot, dev meddling made me quit. The beauty and depth of EvE have so much to offer but the things that matter to "most" common sense folk simply do not exist in EVE. Mybe one day they will and i will resub and go back to harrasing corp gate blockades (grin).

Posted: Aug 18th 2008 12:18PM (Unverified) said

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I do believe that actions in EVE have consequence. Here are a few possible scenarios:

I queue up a Level 4 mission and just warp in, not having learned about what I'll face in there. I lose my battleship because I'm not tanked against the proper damage types, nor am I dealing the proper damage type. My ship is destroyed and I *do* collect insurance, but it doesn't cover my faction hardeners. I acted hastily to try to tear through the PvE content for more isk, I paid the price.

I'm in 0.0, belt ratting in an empty system, and I come across a Commander battleship spawn. The module drop from this NPC could be worth billions. But someone jumps into local. I could very well warp to my safespot and wait for the potentially hostile pilot to leave. I have many safespots and a cloaking device, so if I keep moving he'll never catch me. But if I do this, I might lose this NPC to him. I stay to quickly try and kill it, but the hostile warps in on me. I'm set up for ratting, he's set up for PvP. I die horribly to him because my greed got the better of me. I made a bad choice and paid for it. I lost my expensive implants with the podkilling and awake 30 jumps away in Empire in a cloning vat.

In neither of these scenarios can I float my spirit back to where I died and begin again with all my gear more or less in tact, or have my friend res me. This is part of what I mean by consequence. And it's why PvP in EVE can get your heart pounding. There's the risk of loss that adds to the excitement. And once you reach the point where you're flying Tech II ships - largely uninsurable for their actual value - you're putting a lot of your time and effort (not to mention your isk) on the line. Sometimes you'll win, but eventually *everyone* makes a wrong move. As CK mentioned above, this kind of balls out PvP/risk taking isn't for all MMO gamers. It's just one of the things EVE offers that's different than a lot of other MMOs.

I'd say you're right about the old guard not liking the game becoming more noob-friendly. Despite their protests, EVE *is* friendlier to noobs than it has been in the past. The tutorial system is much better/more comprehensive now than it was just a year ago. New characters begin with many more skillpoints, and thus things they can do in the game, than the vets who were in EVE from the beginning. Granted a new player will never 'catch up' to the old timers but as ahnog mentioned above, if you specialize you can do something you like as well as the much older player. The 80 million skillpoints a 2003 player has cannot all be put to use in any one task.

I'm in complete agreement with you on the issue of dev meddling as well. To say I was disheartened by this was an understatement and was very surprised that the dev in question wasn't fired over spawning the BPOs. Much has been said on this topic, and should be, but my comment is already hitting Tolstoy length.
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Posted: Aug 18th 2008 12:12PM (Unverified) said

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I don't play EVE because I spent more time reading about how to play EVE than actually playing it.

Posted: Aug 18th 2008 10:11AM Temploiter said

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I love everything about EVE except for one thing, and its a big thing. I hate the click-to-move mouse-centric controls. I'd love it if I could actually fly my ship with WASD+Mouse or with a joystick. I have had a sub active for a few years, but I don't actually play it all that much except to grind out a few missions here and there to replenish my coffers to buy more skills.

My hope and dream is that EVE will make an expansion that plays alongside of the current EVE, only the expansion will open up ground combat with a whole new set of skills/skill trees available to your existing toon. And that ground combat would HAVE to have WASD movement for the love of John.

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