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Reader Comments (9)

Posted: Aug 12th 2008 1:26PM Ayenn said

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Given my field of study, and taking into account specific and general advances in technology i have to say I do not believe this is a pipe dream. One must realize that these technologies are a first stab, not a final product. We will see AR come into being in the relatively near future, say in 7 to 10 years, with the sophistication and finesse such things will require for "the masses". I will go even as far to say in 10 to 15, definitely in 20, years AR will be a standard in human interaction but will not be attached to external devices. It will be integrated into our very bodies. (see The Singularity is Near by Ray Kurzwiel).

As a close friend of mine says when I bring such things up: "that's science fiction" to which my response is "the Star Trek communicator was science fiction but look *pulls out his cell phone* I have one and it is a lot better than the fiction"...

Posted: Aug 12th 2008 2:40PM (Unverified) said

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is'nt AR-ifying Abuse Reporting?

Posted: Aug 12th 2008 4:41PM (Unverified) said

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I think integration of RL and SL is a nice idea. It's impossible to imagine the ways such a technology could be useful, and there are limitations beyond the rendering issue like having enough bandwidth available to a large enough interested audience to make such an endeavor practical from a business perspective. Also, merging SL and RL defeats the "immersion in fantasy' that attracts many people to a platform like SL; it's hard to maintain the fantasy while hooked up to an assortment of gear to be effective inworld.

Posted: Aug 12th 2008 9:52PM (Unverified) said

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An alternate Second Life viewer offers selective visual muting, thereby blocking out ad farms and other visual annoyances - see Alternate Second Life Viewers
http://dantonsideways.blogspot.com/2008/06/alternate-second-life-viewers.html

Here is Jamais Cascio talking about selective visual muting in augmented reality...
http://www.openthefuture.com/2008/08/making_the_visible_invisible.html

Posted: Aug 12th 2008 11:10PM (Unverified) said

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I can see this being useful in some smallish applications, but in general... not so much. (If I want to walk around in a huge virtual mansion, I need a huge actual thing to map it onto? I don't own that much RL land, sorry!)

Posted: Aug 13th 2008 1:42PM Ghen said

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Personally I can't wait to have a HUD in real life. The ability to record my view, playback, snap pictures, put names and topics of conversations over peoples heads, label nearby fire hydrants so I don't park next to them, measure anything in real time length, width, distance, weight, etc...

The possibilities for real world augmentation are endless and I wish they were here right now. I'd be first in line at the become-a-cyborg store.

Posted: Aug 13th 2008 3:01PM (Unverified) said

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Wait... what? You're not one already, Ghen?

At the very least, you should gander at the available consumer HMDs, no? :)
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Posted: Aug 14th 2008 8:54PM (Unverified) said

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Umm, why does the application (i.e. the SecondLife client) have to host the AR? Why not just have a second application, like a web browser with the AR viewed on top, with an alpha channel (or magic pink, etc.) in its window? Wouldn't it be simpler to just hack Firefox once to allow transparent backgrounds?

Otherwise you're ultimately asking all applications to be modified to host ARs.

To answer Tateru's final question: "No." ;) But that's just me. I do things like turn off gadgets in OS X Tiger and Windows Vista, and the navigation bar in Firefox. (Had to get instructions from Lifehacker.com to get rid of them in Tiger. At least Vista gave me an obvious on-screen control to use.)

Posted: Aug 22nd 2008 6:24PM (Unverified) said

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I can't wait to have some wireless chips (probably somthing with software radio and more) in my brain and eyes and just be online everywhere all the time without the need to handle any devices for input or output

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