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Reader Comments (11)

Posted: Aug 10th 2008 6:45PM Crsh said

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To me the whole "CCP is losing it" debate is blown way out of proportions, especially when it comes to the nano nerf; those crying are the same moron who rely on FotM schemes and I-win buttons rather than allowing the possibility of them *not* winning every single encounter.

Someone has yet to convince me that a battleship (example) moving around at several km/s is fair play (or even intended, for that matter).

Posted: Aug 11th 2008 1:30AM (Unverified) said

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The Nano-nerf does not remove one viable PvP strategy - it merely brings nano-speed ships into the realms of believability. When an interceptor ship can out-run missiles, something is definitely wrong.

One example on the EVE-O official boards tried to claim that the SR-71 was able to out-run missiles, when in fact it was only capable of out-flying missiles - that is, the plane was fast enough that the missile didn't have enough flight time to catch up. The SR-71 flew at a cruise height of about 20km, and reached speeds in excess of Mach 3.2 - the Russian SAMs (SA-4 if I recall correctly) were able to fly at Mach 5, for about 55 km.

It's worth noting that webifiers are being nerfed too - no longer will they slow a ship by 95%, now the best webifier will slow a ship by 80%.

Speed is still a viable strategy - the interceptors get a boost to base speed, MWDs get nerfed, Afterburners get a boost, webifiers get a nerf. So nanos will actually get hit by missiles now - though their sheer speed reduces the effective damage from missile.

Nano ships will simply be vulnerable now, rather than being invincible tacklers.

Posted: Aug 10th 2008 8:38PM (Unverified) said

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It must always be remembered that CCPs development strategy has been "We will let the players use exploits and advantages (such as nano fits) until those exploits become the norm and take away from all other aspects and choices of play (as nano fitting has done)"

My only worry is that as a Minmatar pilot my capabilities will be severely gimped with some ships. I have never been much of a person to nano anything bigger then a stabber. As long as that ability is still open to me I will be happy. (Frigates are supposed to go fast, as are some cruisers such as stabbers)

Posted: Aug 10th 2008 8:40PM (Unverified) said

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oh and interceptors can probably still avoid Cruise Missiles and Torps...as they travel significantly slower then any other missile type.

Posted: Aug 11th 2008 1:07AM (Unverified) said

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Balancing the game isn't making it softer. 'Nerfing speed' was just a tweak to re-establish an imbalance. Similar readjustments with 'suicide ganking' - which we talked about on The Drone Bay way back in episode #2.

The Drone Bay
http://www.virginworlds.com/podcast.php?show=17&ep=2

CrazyKinux's Musing
http://www.crazykinux.com/

Posted: Aug 11th 2008 6:36AM (Unverified) said

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No i dont think its going soft.. its just improvements

Posted: Aug 11th 2008 7:36AM (Unverified) said

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Nano pilots are the minority overall, so in a sense most players are getting a boost and not a nerf. :D

But seriously, don't use the EVE forums as a guideline for that kind of broad statement like "EVE is going soft". You have to keep in mind that a LOT of who you see posting are alts of other characters, intending to artificially bloat an issue which they have been taking advantage of for quite some time now.

Removing the ability for players to become practically invulnerable in combat is not an indication of a softening of the game.. in fact it's quite the contrary.

Posted: Aug 11th 2008 8:28AM Brendan Drain said

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Oh, most certainly. I've always considered the forums as being EVE's vocal minority. When you realise that over 90% of the playerbase don't use the forum and a large proportion of them don't even speak english, it puts everything said and done on the forum into perspective. To the outside observer, however, the forums appear to represent the playerbase and I think it's important that people be informed that the forum rabble is all just hot air.

As far as I am concerned, CCP's dedication to EVE as a harsh world hasn't changed in five years and is unlikely to change any time soon. Most of the players complaining about changes forget that in the past five years, we've seen many other massive changes and every one of them has been good for the game. Do you remember when cruise missiles used to one-hit interceptors?
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Posted: Aug 11th 2008 9:20AM (Unverified) said

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As an interceptor pilot, yes of course I do. :) In that case, missiles were essentially instant hit for 100% of their possible damage no matter what (as long as you were within range). Sure the changes they implemented required missile-based chars to train additional skills, but in the end they could spend the time to train and get better than they were before. At the same time allowing other types of players to have a chance at reducing their damage similar to how turret-based damage could be mitigated by a combination of range and speed.

Of all the nano ships out there the Vagabond is the one which is being flown according to its role. It's meant to be a fast moving hard hitting ship. It's NOT meant to be be an invulnerable solo pwnmobile, which it currently can be. They'll still have their ability to move fast and hit hard, only now they'll be balanced.
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Posted: Aug 11th 2008 8:08AM (Unverified) said

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I want to agree that this is just about improvements, nothing else.

Posted: Aug 15th 2008 12:28PM wjowski said

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Everytime someone brags about how 'skilled' they are at MMOs I laugh and link them to this game.

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