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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Aug 8th 2008 1:39PM Nadril said
The problem with the "PvP patch" and their fugative system is this: The risk versus reward is not balanced.
Look at any other game that users a similar system. In Lineage II players will flag when they kill someone, but when another player dies they have a small chance to drop an item but also lose a substantial amount of XP. The system of flagging in that game is needed to prevent ganking on a mass level, thus an equal risk versus reward.
In Ultima Online when players died they would drop all they owned. Because of this they NEEDED to make players flag or else high levels could just farm lowbies without much fear. Again it was very much an equal risk vs a reward, if you went red you were at risk but also could just kill whatever you wanted (well, try).
However Age of Conan is different. In it the only thing you will lose when you die is a small amount of PvP experience and perhaps a little time lost having to run back. The problem is that the game is not made for this kind of system for numerous reasons:
1) Risk vs reward. People have no real reason to even attempt murdering someone except for saying "hey, I'm red". You get the same PvP XP and the player loses nothing special.
2) Class balance. This is a horrible problem, due to the fact that so many classes can (and will) 1 shot others. The game these days is so based off of who gets the first hit that there will no doubt being players either forced to wait, and get hit first, or risk being a murderer. Now yes if you fight those your level (and an entire 2 bellow you :/) then it won't be a problem, but lets be honest here: A person TEN levels lower can still be a threat if they are a high DPS class and you are squishy.
3) Murderers have no where to go. There is no "thieves den" and there is no castles they can go to to stock up on supplies. Cities in the game are pretty useless, but even so it'll be difficult getting to them with guards attacking you on sight.
These are the main three reasons why, but honestly the main reason is just the risk vs reward. Carebears can shout all they want that the system is "fair" and that people who PvP should be punishied. However players should only get punished in a game if they have SET BACK THE OTHER PLAYER severly. It's like arresting a guy for making someone wait a couple of more minutes in line because he was fumbling with change -- yeah, it's annoying but it isn't hurting you.
I can agree even with a system that makes it so that ganking people
Posted: Aug 8th 2008 4:40PM Nmaster64 said
QQ more?
Posted: Aug 8th 2008 7:32PM Nadril said
Maybe you suck, but you should realize that in this game a class 10 levels lower can do just fine against another player. Perhaps you should realize this and then realize why the system is bullshit.