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Reader Comments (8)

Posted: Aug 7th 2008 11:21AM Keen and Graev said

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Mark Jacobs pointed out that this website heinously misquoted Paul Barnett and does so on a regular basis.

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108146639/p1/?5
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Posted: Aug 7th 2008 11:42AM lpetersson said

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Cheers for that...

Although, considering how many different unit types/careers there are in the Warhammer Fantasy Roleplaying and tabletop games they probably could squeeze in 230 classes some day...
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Posted: Aug 7th 2008 11:47AM Softserve said

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I imagine at some point they probably did have some massive list... but what actually made it past that and into any sort of conceptualization stage? I'm sure not many more than currently exist.

I think the title of the article on Massively sounds more like what actually happened... where as videogaming247 screams out "Mythic cut over 90 classes from the game!" like they're trying to take advantage of other recent news and make a big story for themselves lol.
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Posted: Aug 7th 2008 12:35PM (Unverified) said

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Jeesh you guys are moody today, air conditioner in mom's basement break or something?
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Posted: Aug 7th 2008 1:58PM Softserve said

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Who are you even talking about? lol
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Posted: Aug 7th 2008 3:14PM Mystal said

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"Oh Dude, we had like, totally, at least... seventy classes. Million. Seventy million classes I mean."
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Posted: Aug 8th 2008 6:34AM (Unverified) said

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Lol. OMG that game MUST be good.
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Posted: Aug 13th 2008 7:31AM (Unverified) said

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Just taking a step back to actually grasp what Mythic did, they made 4 classes for each faction. They decide to hack 1 from each except Chaos and High Elves approixmately 1.5 months before release because they 'didn't fit' and that they were going to use the new time to 'polish'?

How much time was spend developing those classes only to be canned or set aside in the end? How much 'polish' do they think we're going to reasonably believe they added in what little time they had left?

What they decided to can was a HUGE decision already a LONG way into development. You think they would have made a decision like that MONTHS and not WEEKS prior to the announcment of when the game would released. I'm still going to play, but it all seems a bit shoddy and poorly organized when you take a step back and look at the picture.
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