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Reader Comments (9)

Posted: Aug 2nd 2008 8:01PM Crsh said

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Sadly for Funcom, as far as their first AoC adopters go, it may be too little, too late.

Hopefully they will get their act together and make this game grow (which has a terrific core and set of features, but falls very short of expectations).

Posted: Aug 3rd 2008 10:15AM Rollins said

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@ Nadril

Don't forget the villas! :\
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Posted: Aug 2nd 2008 8:49PM GenBanks said

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I'm very optimistic about future content. I'm at level 56 and have just spent the whole day playing the game without having any problems. Found a group of people, did a bunch of 'elite' quests in Eiglophian mountains, then did a few quests in the Thunder River region with a group of 3. I rushed to the aid of some guildies who were being ganked by higher level players, went over to the swamp region (can't remember what it's called) to gather granite to sell... Loads of stuff to do.

Admittedly it doesn't always feel like there's an even spread of quests, so sometimes I'm not really sure what to do. That's usually when I gather some granite, or play a different game for a bit. But when I log back on I don't have much trouble getting back into things.

My priorities:
1. Voice acting for quests outside Tortage - as long as it's of good quality, it adds so much to the atmosphere!
2. PvP update - give more meaning to the PvP combat. It can be fun now (impromptu rescues of someone being ganked by two players, unplanned skirmishes between guilds in the various quest regions), but it's unstructured.
3. Ymir's pass update - like I said, I'm lvl 56 so would enjoy the new region. However, by the time it's out I might have levelled up already :(
4. Fixes for random glitches and oddities - my main pet peeves are the way that your shield floats so far away from your back when you're not using it (while it's holstered) and the way capes clip through your horse when you're riding it. Also, the mob archers are insanely annoying, dishing out huge damage and buggily shooting you from ridiculously far away and chasing you half way across Hyboria when you try to escape. My most serious complaint is the way that whenever I go into a villa in Tarantia my framerate drops to less than 10 fps. I have to drop down to shader model 2.0 for things to smooth out. I'm smooth everywhere else, I'm using a GTX 280, 8gb of ram and an oc'd q6600 (this might be an issue with nvidia drivers though).


I'm not really in a hurry for the DX 10 update, since I can only just run the game at max settings as it is. I hope it's a noticeable improvement when they do release it though (the game is already gorgeous).

I still really love the game, I find it atmospheric, it's often witty, beautiful, interesting and fun. And I'm definitely optimistic about future content. Many people I know in the game feel the same way, and mention Anarchy Online as evidence that things can only get better. So I'm definitely pleased with the game and trust that they'll add more stuff; I just wish they'd hurry up, or at least be more communicative about their timetabling.

Posted: Aug 2nd 2008 11:28PM Nadril said

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Not wanting to ruin anything but at around 60 quests become very scarce (maybe a level or two worth of them for an entire zone) and you are stuck grinding at a few different locals.

60-66 Wagon grind (one tiny spot like 50 meters big you stand on and hit a wagon and mobs come)

66-72/74 Fort grind (little bigger, aoe grind)

74-80 DM Grind in Khesh, tiny area and very contested.


Have fun. I played until 80 on a ToS and then even 78 on a HoX because I figured that I just didn't enjoy the class (ToS). Nope, the game just gets boring higher up and there is nothing to do at 80 except raid broken content.

Sure, you could PvP and world PvP does have its moments -- however you're stuck trying to compete against guilds who have full epics for all their members ganking in khesh with groups of 10+ so you don't have much chance.

I'm just trying to say that I was VERY optomistic about the game, but it's just buggy as fuck and there really is nothing to do. And its not like I rushed either, it took me a good bit of time to get to 80 and I even tried delaying it with my HoX alt...


And Funcom always seems to dodge the important questions.
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Posted: Aug 3rd 2008 12:24PM GenBanks said

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Yeah... retrospectively, I think that AoC would have been better off with a lower level cap (say 60 or 70). That way the content would have felt more concentrated even with the same quantity as there is now, and the pvp side of things would probably have benefited as well, since more people would reach the max and begin to feel confident about challenging other players. I don't know why they chose 80 to be honest.
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Posted: Aug 3rd 2008 3:34AM Greeen said

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The reference to WoW launch is out of line imho, nowadays players don't accept "every MMO is not ready at launch". The days of EQ1, UO, Wow, etc are over, where the excitement alone outweighed the bugs. Today there are enough choices to fall back to.
Unfortunately most companies still don't get it, and when they loose subscribers, they are like "dooh? what is wrong with them?".

Posted: Aug 3rd 2008 7:26PM (Unverified) said

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I'm left feeling dissapointed with funcom, ive followed the game closely for years, i had just over 1000 posts on the prelaunch forums, when i first started following it FC were talking about 'Huge Keep sieges' '20 pvp levels' 'a skill based combat system' 'spellweaving' 'hell' 'drunken brawling' the list goes on, none of it is ingame. BUT thats not the problem for me. The problem for me is that there simply isnt enough content, upto about 50 i was willing to put up with the inbalanced pvp, bugs, poor performance and repetitive combat. However, you hit 60 and BAM, you have 20 levels of grinding, however, even once you've done that, the end game is 'sparse' i was expecting this, but right now on my server you have 2 choices. Raid in a hardcore way similar to old style wow - BIG MISTAKE. even wow now has realised that that isn't fun, and it leaves AOC with possibly the worst raiding system of any game to date.

Dont wont to raid? then you have to do keep sieges, however, you can only do these a few times a week, they last a few hours, and currently there arn't enough people on many servers who dont have keeps to create and meaningful fight. They talk about Kingship, yet that's 10 guilds joined together (i think). My server, (Windsoul - one of the highest pop. ones) doesn't have 30 solid guilds, so they are wasting their time there. They say they want to improve city building, but it's so utterly crap right now, it would be better to just scrap it and start again.

All in all FC lied through there teeth upto launch, they didn't deliver and now they are paying for it.
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Posted: Aug 3rd 2008 8:48AM (Unverified) said

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I can live with the lack of content and the bugs and all the stuff - thats normal in a young MMORPG like AoC - but what displaced me from AoC where the constant shit-talk, if not balant lies of their marketing guys - above all that Erling Ellingson guy.

If you figure out that there is a difference between what a service provider tell you and what you expirience, its time to hire a new service provider.

Posted: Aug 3rd 2008 8:25PM TheJackman said

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I wish Funcom did stop working on AoC and get back to the Dreamfall storyline we where left with a pretty crappy ending.

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