Questing in Guild Wars is very similar to that of World of Warcraft, as it entails the 'older style' of following NPC orders. You talk to the NPC with the glowing punctuation over their head (in GW's case, it's a green exclamation mark) and do their bidding. There's not really that much difference here, as the quests contain very similar objectives.
Where the big difference lies is in the environment of the quests. In Guild Wars, when you leave a city, you zone into your very own copy of the outside world. This instanced play was created to alleviate problems of corpse looting and camping, boss queues and other respawn problems that happen in WoW. The trade-off is that once you enter this instance, your friends can't join you and you don't really experience that truly massively multiplayer feel. This is the one reason that Guild Wars is often denied the title of an MMORPG.
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Reader Comments (1)
Posted: Jul 31st 2008 11:04AM Arkanaloth said
true enough.. a big difference here is in two parts. The trade off in GW for being heavily instanced comes in the form of heroes and henchmen.. since they're up to all but the more difficult tasks (such as Underworld or FoW) there's actually very little reason to LFG unless you just want to...
Depending on you viewpoint on this topic it can make questing & missions either a god-send or a curse. In short.. if solo'ing makes you lonely GW may not be good for you... if however you like just jumping in and doing your own thing weather friends are on or not.. it may be to one's liking.
Depending on you viewpoint on this topic it can make questing & missions either a god-send or a curse. In short.. if solo'ing makes you lonely GW may not be good for you... if however you like just jumping in and doing your own thing weather friends are on or not.. it may be to one's liking.







