Guild Wars incorporates a more eastern style of movement and combat where you can not only click the ground to move from point A to point B, but there is also no jumping. If you're going from WoW to GW, this is a huge problem. The inability to jump in any game is not only restrictive, but frustrating. As for combat, in Guild Wars you only have eight skills which you can use in any instanced area, including PvP. You can't change these skills until you return to town. Seasoned WoW players might be picking their jaws up off the ground at the mere thought of only using eight skills at a time in one skill bar, but it was created to force players to use strategy instead of pure firepower. This is the strong point of GW PvP, which we will touch on more later.
Another major difference in GW combat is the ability to click on a distant enemy and have your character run over to that enemy to engage fighting. This one-step process makes it extremely easy for novice gamers to be effective in combat, even without the use of strategy in their skill set-up. Many advanced players joke about the fact that GW combat basically consists of "C-space", which is pressing the C key to target nearest enemy, then pressing the Space Bar to attack, rinse, repeat. As any WoW player knows though, this can happen just as easily in WoW.
Continue on with Graphics and Style>>
Reader Comments (2)
Posted: Jul 31st 2008 10:47AM Arkanaloth said
Big big big point of note here: You can turn click to move off (and I HIGHLY recommend it as it's annoying as hell) The jumping doesn't bother me per say though.. if there's no jumping, there's no annoying jumping puzzles. I also found single-click combat annoying too so I turned that off as well..
as for the skill builds... I've had a few friends try GW and run screaming.. saying "what can you possibly do with 8 skills" to which I simply say... "if you're good, you only need 8"... in addition to strategy, there's skill synergies. Power comes through finding and exploiting these co-habitable skills. Something else I love is the ability to save builds.. it would be nice if WoW added this feature.. sure you don't respec often but it would be nice to click a button and have it re-apply the talents the way you like them for say switching from an Arms / Fury warrior to a Prot. tank.
as for the skill builds... I've had a few friends try GW and run screaming.. saying "what can you possibly do with 8 skills" to which I simply say... "if you're good, you only need 8"... in addition to strategy, there's skill synergies. Power comes through finding and exploiting these co-habitable skills. Something else I love is the ability to save builds.. it would be nice if WoW added this feature.. sure you don't respec often but it would be nice to click a button and have it re-apply the talents the way you like them for say switching from an Arms / Fury warrior to a Prot. tank.
Posted: Aug 1st 2008 1:23PM Nmaster64 said
When I started GW, the 8-skill thing drove me nuts. But once I hit 20 and had a ton of skills and different builds to choose from, I found it made the game unbelievably strategic.
The game is considerably more strategic (versus stat-based) than any other MMO around in my opinion.
The game is considerably more strategic (versus stat-based) than any other MMO around in my opinion.
Featured Stories
MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM






