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Reader Comments (10)

Posted: Jul 31st 2008 9:07AM (Unverified) said

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Paul Barnett seriously has the best quotes ever. I love that man.

Posted: Jul 31st 2008 10:07AM Lethality said

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I think it was a huge mistake if they really "actively discouraged" devs from playing WoW. It doesn't mean they're going to copy the game, but there were definitely things done right, like the interface, etc.

As a matter of fact the last high profile MMO developer that said he never played WoW was Brad McQuaid, and we all know how Vanguard turned out...


Posted: Jul 31st 2008 10:29AM Nadril said

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Vanguard just copied a ton from EQ1 though, which had a lot of mechanics which did just not translate well today.


As far as the UI for WAR goes, have you seen it? It looks better done then WoW and is much more customizable right out of the box. Either way the comment about WoW being a 'corrupting' influence is true. Too many developers get stuck in the mind set of "if it ain't broke don't fix it!" which is bad.

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Posted: Jul 31st 2008 5:45PM (Unverified) said

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Vanguard had a pretty rough launch but it's been picking up a respectable subscriber base...just doing it really slowly. If you're hardcore about raiding, it's the best thing out there since EQ1.
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Posted: Jul 31st 2008 10:07AM (Unverified) said

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Nah, what he says makes sense. That you have to add the hackles part, that's what raises them.

I'll be curious to see what they've come up with quest-structure-like, wish he'd given an example but there has to be some suspense I guess.

I don't think it's always a mistake to emulate a success formula, but it doesn't help you stand out which is what you want. Tough road to take though.

Posted: Jul 31st 2008 10:40AM (Unverified) said

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Good on him! I'm so very tired of developers making a "WoW clone", hoping to clone "WoW numbers".

Posted: Jul 31st 2008 12:20PM (Unverified) said

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Paul's right, though moderation is better.

Posted: Jul 31st 2008 8:37PM (Unverified) said

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The paradigm of "go kill X mobs of Y type" and "collect N drops" is a tried-and-true questing method which although present in WoW, certainly does not originate there. I'd congratulate WAR in avoiding the inclusion of this rather ancient chestnut from their repertoire, but it's something that gives a person a progress meter. Although some cruel adjustments to random quest drop rates make for extremely frustrating and even hotly contested drop events.

I guess what I'm saying is don't throw the baby out with the bath water. There's plenty in WoW's questing structure that is there by virtue of being known and loved to those familiar with fantasy role playing as a genre.

Posted: Aug 1st 2008 12:42PM (Unverified) said

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Wow's quests aren't all bad, But when you have to kill "jerkface Satyrs" and you have to kill 100 "jerkface satyr archers" for no credit to get thim, that's pretty absurd. Also, "bear head" drops off like 30% of the bears. WTF kinda bears are these? As long as artificial tricks aren't used to prolong quests I'll be happy, AND For heaven's sake anyone who looks at public quests and goes... "hrmm just a WoW clone" is a moron.

Posted: Aug 2nd 2008 4:06AM wjowski said

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Honestly I just wish more developers would 'copy' Blizzard's willingness to delay a game they don't feel is finished yet.

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