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Reader Comments (27)

Posted: Jul 28th 2008 5:20PM (Unverified) said

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I played this game at comic con in San Diego for about an hour. High Elf Sword master ( I'm not much of a tank guy) and the Marauder (sweet melee class)
The graphics alone blow away wow, you actually have armor that looks like armor, and awesome detail at that. Movement is the same as wow. The Tome of Knowledge puts the smack down on any crap wow offers. Anyone who longs for a world pvp type atmosphere, would be foolish not to give War a try.
I talked got to talk to Josh Drescher and he said, they took content out for now, because they didn't want to put anything in that wasn't awesome, and that those classes and cities will probably be reworked and offered later.
These guys want you to have a real polished game. I didn't get the feeling they were trying to pull one over on anyone. These guys, love the game as much as you do and want to play it as well. I've never followed Warhammer, and I've been playing WOW since 4 months into it's release. I'm telling you, go get the collector's edition, I did. This is going to be the game to beat.

Posted: Jul 29th 2008 6:32PM (Unverified) said

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How many of you have followed EA/Mythic's habit with games and how many of you are coming from another MMO thinking this producer works the way other producers do?

Mythic has a habit of not listening to its playerbase, not adding things its promised, and definitely biting off more than they can chew.

The one thing that they could have provided better than any MMO is RvR and THAT'S the 2/3 being cut. Those of us complaining about the 66% aren't saying the total, we're saying the areas where the game would shine the most are being cut, the things that they advertised for years are hacked off to meet some deadline? For what? Sounds like meddling on EA's part and Cheesy-figered Mythic CSR's at their best.

Posted: Jul 29th 2008 7:19PM (Unverified) said

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Even 66% of end-game RvR has not been cut if you believe the people who are talking and have more knowledge than anyone who isn't covered by the NDA.

You have to capture 2 out of 3 zones.

Each zone ends in a massive, no-holds-barred, non-instanced siege.

The only thing that's changed, is which CC you go to once your side has control of 2 out of those 3 areas. If everyone from one side piles into the Empire/Chaos zones thinking it's the only place that matters then they will fail.

Is this as good as having each zone have their own CC to seige? I don't know, probably not. There is still loads of open RvR PvP to be had considering it's spread across three battlefronts that are all important.

That is what makes the 66% figure misleading - it's not 66% of the content even if you ignore the PvE side of things. Fact of the matter is we don't know how much content it really is, and we don't know how much it affects the game play.

Posted: Jul 30th 2008 6:33AM (Unverified) said

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People seem to forget when wow released there were no:

Hero Classes
City Raids
Battle Grounds
Honor System
End Game Content
End Game Armor Sets


And Hero Classes, Battle Grounds, and the Honor system were in the manual at launch. Even Blizzard cut A LOT out of wow before it was released and we've been playing it strong for 4 years now. Blizz didn't have much decency to tell people until after they bought the game, at least Mythic has told us ahead of time.

Plus WoW still suffers from the same class imbalances it had at launch cus the devs are retarded at fixing their game.

WAR looks just as polished if not more so than WoW's launch.

Posted: Jul 30th 2008 6:37AM (Unverified) said

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EA/Mythic is not Blizz by a far cry. Don't compare apples and oranges.
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Posted: Jul 30th 2008 8:44PM wjowski said

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WoW released with all of it's core content (quests and capital cities) and core classes intact, something WAR's developers have openly admitted they're unable do. This game's about as 'mostly done' as Vanguard.
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Posted: Jul 30th 2008 1:46PM (Unverified) said

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Interesting - though this was posted on the 26th, I just received an e-mail from GameStop today stating that the release date has been changed to September 16, 2008. Also:

"Please Note: Servers will not go live until 10:00am EST on 9/18/08"

I wonder how final this date is?

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