We have a date! Not that kind of date, not the awkward first kind. This is a better date, one where Warhammer Online will be released unto the masses. There have been many 'release dates' since the game went into Beta testing, but this one seems like it might have legs. The preliminary launch date is September 23rd. This release date has been updated on several retail sites, but what lends to its credibility is the official EA site was recently updated with the same date.
The developers acknowledged at E3 2008 that Warhammer Online was pretty much done and that the team is in high-polish mode. The guild beta will also be the last beta phase before the open beta starts. Of course, nothing is official until EA and Mythic Entertainment release an official press release or statement but the pieces are falling into place. Aside from any unforeseen circumstances September 23rd is the day that Warhammer: Age of Reckoning will launch. Delay after delay, no longer. There is no denying that WAR is inevitable, and if you need a heads up on what to expect catch-up on all our exclusive WAR coverage.
[Via Nullword]
Reader Comments (27)
Posted: Jul 28th 2008 5:20PM (Unverified) said
I played this game at comic con in San Diego for about an hour. High Elf Sword master ( I'm not much of a tank guy) and the Marauder (sweet melee class)
The graphics alone blow away wow, you actually have armor that looks like armor, and awesome detail at that. Movement is the same as wow. The Tome of Knowledge puts the smack down on any crap wow offers. Anyone who longs for a world pvp type atmosphere, would be foolish not to give War a try.
I talked got to talk to Josh Drescher and he said, they took content out for now, because they didn't want to put anything in that wasn't awesome, and that those classes and cities will probably be reworked and offered later.
These guys want you to have a real polished game. I didn't get the feeling they were trying to pull one over on anyone. These guys, love the game as much as you do and want to play it as well. I've never followed Warhammer, and I've been playing WOW since 4 months into it's release. I'm telling you, go get the collector's edition, I did. This is going to be the game to beat.
The graphics alone blow away wow, you actually have armor that looks like armor, and awesome detail at that. Movement is the same as wow. The Tome of Knowledge puts the smack down on any crap wow offers. Anyone who longs for a world pvp type atmosphere, would be foolish not to give War a try.
I talked got to talk to Josh Drescher and he said, they took content out for now, because they didn't want to put anything in that wasn't awesome, and that those classes and cities will probably be reworked and offered later.
These guys want you to have a real polished game. I didn't get the feeling they were trying to pull one over on anyone. These guys, love the game as much as you do and want to play it as well. I've never followed Warhammer, and I've been playing WOW since 4 months into it's release. I'm telling you, go get the collector's edition, I did. This is going to be the game to beat.
Posted: Jul 29th 2008 6:32PM (Unverified) said
How many of you have followed EA/Mythic's habit with games and how many of you are coming from another MMO thinking this producer works the way other producers do?
Mythic has a habit of not listening to its playerbase, not adding things its promised, and definitely biting off more than they can chew.
The one thing that they could have provided better than any MMO is RvR and THAT'S the 2/3 being cut. Those of us complaining about the 66% aren't saying the total, we're saying the areas where the game would shine the most are being cut, the things that they advertised for years are hacked off to meet some deadline? For what? Sounds like meddling on EA's part and Cheesy-figered Mythic CSR's at their best.
Mythic has a habit of not listening to its playerbase, not adding things its promised, and definitely biting off more than they can chew.
The one thing that they could have provided better than any MMO is RvR and THAT'S the 2/3 being cut. Those of us complaining about the 66% aren't saying the total, we're saying the areas where the game would shine the most are being cut, the things that they advertised for years are hacked off to meet some deadline? For what? Sounds like meddling on EA's part and Cheesy-figered Mythic CSR's at their best.
Posted: Jul 29th 2008 7:19PM (Unverified) said
Even 66% of end-game RvR has not been cut if you believe the people who are talking and have more knowledge than anyone who isn't covered by the NDA.
You have to capture 2 out of 3 zones.
Each zone ends in a massive, no-holds-barred, non-instanced siege.
The only thing that's changed, is which CC you go to once your side has control of 2 out of those 3 areas. If everyone from one side piles into the Empire/Chaos zones thinking it's the only place that matters then they will fail.
Is this as good as having each zone have their own CC to seige? I don't know, probably not. There is still loads of open RvR PvP to be had considering it's spread across three battlefronts that are all important.
That is what makes the 66% figure misleading - it's not 66% of the content even if you ignore the PvE side of things. Fact of the matter is we don't know how much content it really is, and we don't know how much it affects the game play.
You have to capture 2 out of 3 zones.
Each zone ends in a massive, no-holds-barred, non-instanced siege.
The only thing that's changed, is which CC you go to once your side has control of 2 out of those 3 areas. If everyone from one side piles into the Empire/Chaos zones thinking it's the only place that matters then they will fail.
Is this as good as having each zone have their own CC to seige? I don't know, probably not. There is still loads of open RvR PvP to be had considering it's spread across three battlefronts that are all important.
That is what makes the 66% figure misleading - it's not 66% of the content even if you ignore the PvE side of things. Fact of the matter is we don't know how much content it really is, and we don't know how much it affects the game play.
Posted: Jul 30th 2008 6:33AM (Unverified) said
People seem to forget when wow released there were no:
Hero Classes
City Raids
Battle Grounds
Honor System
End Game Content
End Game Armor Sets
And Hero Classes, Battle Grounds, and the Honor system were in the manual at launch. Even Blizzard cut A LOT out of wow before it was released and we've been playing it strong for 4 years now. Blizz didn't have much decency to tell people until after they bought the game, at least Mythic has told us ahead of time.
Plus WoW still suffers from the same class imbalances it had at launch cus the devs are retarded at fixing their game.
WAR looks just as polished if not more so than WoW's launch.
Hero Classes
City Raids
Battle Grounds
Honor System
End Game Content
End Game Armor Sets
And Hero Classes, Battle Grounds, and the Honor system were in the manual at launch. Even Blizzard cut A LOT out of wow before it was released and we've been playing it strong for 4 years now. Blizz didn't have much decency to tell people until after they bought the game, at least Mythic has told us ahead of time.
Plus WoW still suffers from the same class imbalances it had at launch cus the devs are retarded at fixing their game.
WAR looks just as polished if not more so than WoW's launch.
Posted: Jul 30th 2008 6:37AM (Unverified) said
EA/Mythic is not Blizz by a far cry. Don't compare apples and oranges.
Reply
Posted: Jul 30th 2008 1:46PM (Unverified) said
Interesting - though this was posted on the 26th, I just received an e-mail from GameStop today stating that the release date has been changed to September 16, 2008. Also:
"Please Note: Servers will not go live until 10:00am EST on 9/18/08"
I wonder how final this date is?
"Please Note: Servers will not go live until 10:00am EST on 9/18/08"
I wonder how final this date is?
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