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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Jul 22nd 2008 2:46PM Darthus said
If you'd followed the original development of the game, their original PvP system was nothing like this. They basically just had PvP xp.
Late in beta they decided that wasn't enough and that it wouldn't handle ganking etc effectively. That's when they started talking about the whole prison system etc. They decided to not put in the PvP system at launch because it wasn't what they wanted.
So they watched players' behavior post launch, tweaked the system to become this one, tested it internally, and are now putting on the test server to be tested and tweaked by players.
Sure, it would have been ideal if they'd had this system tested in beta and released at launch, but oh well. I don't think they're being deceitful or derelict in their duties as developers when it comes to this.
Posted: Jul 22nd 2008 3:10PM (Unverified) said
I love to pvp but if it ends up that i can't enter a city cause i killed too many other players, then what the hell is the point? The whole thing seems contradictory to me. Kill other players to level up in PvP, but also gets your murder status up, and eventually you can't enter a city without being KOS? (Did I miss something?)
I think a system like in EVE would work wonders, which is what I assume the noteriety thing is. Also player bounties and other such things are what really pulled me in, in EVE and I think would work well with a bit of tweaking here.
Posted: Jul 24th 2008 3:17PM Softserve said
Who knows, maybe that'd be too much incentive to kill others way below you. I'm sure they could find a way to balance that, though.