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Reader Comments (10)

Posted: Jul 22nd 2008 1:06PM Everrest said

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Sounds like old UO. A pretty decent system IMO for a highly pvp oriented game.

Posted: Jul 22nd 2008 1:12PM (Unverified) said

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Anyone know if they have the "leveling vendors" on test live yet? I have been through too many test server wipes to want to level a toon there naturally.

Posted: Jul 22nd 2008 1:27PM (Unverified) said

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yes they do, but im not 100% sure that you can actually do the pvp and stuff, as i think its a pve server, could look at the vendors though
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Posted: Jul 22nd 2008 2:05PM Lethality said

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So lets get this straight... they are just now testing out their ideas? The very ideas that were at the supposed core of the game that was released over 2 months ago?

I cannot believe people keep falling for the smoke and mirrors.


Posted: Jul 22nd 2008 3:36PM (Unverified) said

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Can't wait to see how much stuff this breaks...

Posted: Jul 22nd 2008 2:46PM Darthus said

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They are testing out publically the system that they came up with a month ago.

If you'd followed the original development of the game, their original PvP system was nothing like this. They basically just had PvP xp.

Late in beta they decided that wasn't enough and that it wouldn't handle ganking etc effectively. That's when they started talking about the whole prison system etc. They decided to not put in the PvP system at launch because it wasn't what they wanted.

So they watched players' behavior post launch, tweaked the system to become this one, tested it internally, and are now putting on the test server to be tested and tweaked by players.

Sure, it would have been ideal if they'd had this system tested in beta and released at launch, but oh well. I don't think they're being deceitful or derelict in their duties as developers when it comes to this.

Posted: Jul 22nd 2008 3:10PM (Unverified) said

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I like the system a lot, but i don't understand why you get punished for PvPing?

I love to pvp but if it ends up that i can't enter a city cause i killed too many other players, then what the hell is the point? The whole thing seems contradictory to me. Kill other players to level up in PvP, but also gets your murder status up, and eventually you can't enter a city without being KOS? (Did I miss something?)

I think a system like in EVE would work wonders, which is what I assume the noteriety thing is. Also player bounties and other such things are what really pulled me in, in EVE and I think would work well with a bit of tweaking here.
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Posted: Jul 24th 2008 3:17PM Softserve said

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It could be interesting if they eventually develop a system that allows only Murders to access certain things. Maybe a Murderer can't easily get into a "friendly" city, but there could be smaller villages/tribes of "evil" murderer NPCs that wouldn't attack you... etc.

Who knows, maybe that'd be too much incentive to kill others way below you. I'm sure they could find a way to balance that, though.
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Posted: Jul 22nd 2008 3:29PM Darthus said

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Yeah, we'll see how they tweak it, but I'm assuming the intention is to make it so casual PvPing will not turn you into a murderer. You will gain murder points every so often if you attack people who're near your level that haven't been engaged in PvP, but there's also a murderer point drain that happens over time and with gaining xp. I think their intention is to have that balance out for the casual PvPer.

Now if you wander around an area only fighting people who are not trying to PvP, all innocents, you might accrue some murder points. But it sounds like the fastest way to get points is each ganking the same person a billion times or killing people way lower level than you.

Also yes, I think they could easily add a player bounty system to this or a way to find people who have the murderer tag.

Keep in mind that anyone who's actively engaging in PvP will be a criminal. So if someone attacks you back, you're good to go. You'd have to purposely be killing people by surprise, then running away and finding someone else who hasn't been PvPing to kill them in order to gain a lot of murder points that way, and yeah, that should be discouraged.

Posted: Jul 23rd 2008 11:43PM Jeromai said

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PUGing on PvP servers is probably going to become a lot more "interesting." I can see people making a pasttime out of trying to fool the clueless into behaviors that will get them flagged Criminal, and then ganking them.

Good thing I play on a PvE server. Good luck to those on PvP ones, maybe you like this sort of thing, all power to ya.

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