In the midst of talk of dogs, one-button combat, and trying to avoid hype, interviewer Christian Donlan notes that the game has a number of MMO-like mechanics. There's an extensive co-op mode, for example, which allows you to custom-build a companion character for the 'main player'. Molyenux reponds by pointing to the PR person with them and saying "Well, there's someone in this room to make sure that I don't say too much about that question. I have been looking at MMOs. I love the interaction, and I'm fascinated by the idea of really feeling secure and cool enough to actually do it." When asked point blank if he was considering making a massively multiplayer game, the designer simply responded, "Yes". We'll keep you posted if that one word answer ever expands into something more.
Posted on Oct 23rd 2014 2:00PM
Posted on Oct 23rd 2014 12:00PM
Posted on Oct 23rd 2014 8:00AM