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Reader Comments (11)

Posted: Jul 21st 2008 3:11PM (Unverified) said

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I would buy this game but $15 a month is too much...

Posted: Sep 11th 2008 7:57PM (Unverified) said

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... Isn't that how much you pay for WoW?
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Posted: Jul 21st 2008 4:19PM Graill440 said

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Consequence is being attacked forever, in your worst ship, and in your best ship, forever to be hunted down by npc' that scale to your skill level and tech, to include group attacks, over and over to all characters on your account, after all only one bent mind is behind all of them, right?, thats consequence. (grin)

That said, there is no consequence in EVE, those that say there is just want the status quo to stay the way it is.

Or maybe..........naw, never happen in EVE.

Posted: Jul 21st 2008 4:55PM Arkanaloth said

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Eve is so tempting... the trial was fun in an odd way I can't fully describe.

Posted: Jul 21st 2008 5:50PM (Unverified) said

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The balancing of risk v reward for suicide ganking was brought up at the recent CSM summitin Iceland, and CCP were open to reconsidering the current mechanics.

So, things may indeed change. Eventually. :)

Posted: Jul 22nd 2008 1:35PM Brendan Drain said

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What was addressed by the CSM is the extreme low cost and high effectiveness of suicide gangs, which is due mostly to the insurance system. Being able to insure the ship for so much that losses are negligible encourages the behaviour.

The core mechanics surrounding when and where a person can engage in PvP are almost certainly not going to change but we may see a shift in the profitability of suicide gangs eventually. Specifically, most people are asking for insurance claims on suicide ships to be voided.

This would make suiciding a freighter cost over a billion isk but wouldn't affect destroyer gangs much. It's the best idea I've heard so far but what needs changed, if anything, is up to CCP. Let's see what they do with it!
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Posted: Jul 22nd 2008 5:15AM (Unverified) said

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In the process of designing a game myself, and had to work out how to handle this. It was fairly simple, for those that do manage to kill whatever in the city zones before the law shows, they are fined punitive damages. And if they can't pay, it comes out of their clan fund. Which would be even more appropriate in eve due clans = corporations. Stops stuff like this, you'll still get the solo griefer, but they won't last long.

Posted: Jul 22nd 2008 5:19AM Brendan Drain said

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Surely this would just discourage people from forming official clans/corporations. You'd see people organising on forums, IRC channels and teamspeak servers instead of officially making clans in-game.
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Posted: Jul 22nd 2008 8:58AM (Unverified) said

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Sounds like a rather easy to fix problem:

- Let the insurance get (much) more expensive (or denied completely) as your security level drops. Alternatively, let the insurance costs rise as you blow up more and more ships. We're just being realistic here
- Put harsher penalties on breaking the ToS, specifically the exploit of creating new characters

Posted: Jul 22nd 2008 2:08PM (Unverified) said

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Why on earth do insurance companies pay out when a ship is destroyed by Concord?

Posted: Jul 27th 2008 8:54AM (Unverified) said

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Hohum, it's pretty much a joke that you can get away with this and yet still be reimbursed; hence that intro to The Drone Bay podcast where a member of Goonswarm calls his insurance company to get reimbursed (for suicide ganking a little girl piloting a Hulk.)

Suicide ganks fall outside of my playstyle, but I think it's important that they continue to allow it to happen, although it should come with a much heavier cost to the attacker(s) beyond a drop in security status. I'm almost never in favor of them removing elements of risk from the game, but this issue really needs to be looked at.


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