
I noticed earlier there was a demo for what looked like character customization options?
Adam Gershowitz: One of the things we've been having a bit of a hard time with, because we show people live demos, is showing the breadth of customization in the game. So we've put together this presentation which shows off what we have. As you're aware, all of our equipment is career-specific. We've taken a page out of the FPS playbook – we want you to be able to identify a character's career from a distance. Expanding on that, we're showing the armor progression from low to high level in the game. We have over 400 armor sets in the game, they're split pretty evenly amongst the 20 careers. What you're seeing here are just three of the careers - the Warrior Priest, the Witch Elf, and the Chosen – going through some of the armor. I don't think it's all of the armor, maybe just half of it.
"We may choose to only let you have deep red crimson armor via high-level RvR rankings. Or maybe only allow certain colors from guild ratings, or via merchants that required you to have a certain city rating." |
Are any of those keyed to Tome unlocks?
I don't know, but I wouldn't put it past Carrie [Gouskos] to try to sneak it in. [laughs]
Are there any other customization options in the game?
The final part of this is the banner system. Camelot had a really good system, it was the first banner system and we saw no reason to break from the standard. We just wanted to make it a heck of a lot more expansive. So we just put way more options into the system, all of higher quality. Everything is full color now, and you can see where we're flipping through – 17 of 278, 18 of 453 ... someone actually sat down, did the combinatorics, and worked out that there are something like 1.5 million choices available for players.
"Guilds can lock in their heraldry and keep it unique to themselves." |







