EVE Online exploration video tutorial
Sci-fi, Video, EVE Online, Game mechanics, Professions, Tips and tricks
4
EVE Online blogger Morphisat recently unearthed a good video tutorial on the profession of exploration, by a player called SRRAE. In a vast, open galaxy like EVE Online's setting of New Eden, the option of becoming an explorer is an appealing one. However, despite the name 'exploration,' players cannot actually discover new solar systems. They can, however, find hidden content throughout space, both in highsec and lowsec. This can include hidden asteroid belts (presumably with rarer ores to mine), hacking and archaeology sites, harvestable gas clouds used in drug production, and numerous combat encounters.
Admittedly, exploration is not an easy profession to pick up for beginners, but with enough skills related to scanning and covert ops, paired with a decent understanding of game mechanics and the value of a cloaking device, exploration can be lucrative -- particularly in 0.0 space. Of course, there will inevitably be times where an explorer is simply burning off scan probes in the futile hope of finding something new. Perhaps SRRAE has become a victim of his own success, as he recently lamented the downside of exploration's growing popularity among New Eden's capsuleers.
[Via CrazyKinux]
Reader Comments (4)
Posted: Jul 20th 2008 5:15PM (Unverified) said
This looks soooooooooooooo boring, I cant believe people actually play this. Do EVE players get problems with pixel burn, because their screen isn't changing much hour after hour?
Reply
Posted: Jul 20th 2008 6:45PM Graill440 said
I compare EVE to carrot top, that bright red haired comedian that is/was on the cusp of super stardom, but simply cant make the crest to it, and in the end is just another niche whatever.
that said, i truly wish the devs would get some input as they should have years ago instead of, and i quote one of the drunken devs "this is our game and you will do as we say" end quote. this during an infamous party.
EVE has so much to offer, as was my lot in EVE, i was a solo player, i did well with several machariels and covert ops rigs, the single funnest part of eve for me was infiltrating other corp gates just to screw with them i had no alliance, watching from safety as they tried in vain to find me, setting of bombs or trying to triangulate where i was, way to much fun and def not boring.
but it is the little things the devs wont address that pile into big game breakers and my personal reason for leaving, aside from dev meddling.
EVE, almost there, but never arriving.
Reply
that said, i truly wish the devs would get some input as they should have years ago instead of, and i quote one of the drunken devs "this is our game and you will do as we say" end quote. this during an infamous party.
EVE has so much to offer, as was my lot in EVE, i was a solo player, i did well with several machariels and covert ops rigs, the single funnest part of eve for me was infiltrating other corp gates just to screw with them i had no alliance, watching from safety as they tried in vain to find me, setting of bombs or trying to triangulate where i was, way to much fun and def not boring.
but it is the little things the devs wont address that pile into big game breakers and my personal reason for leaving, aside from dev meddling.
EVE, almost there, but never arriving.
Posted: Jul 20th 2008 10:13PM Wgraves said
one of my main isk makers is exploration, boring but great in 0.0, also since it is such a niche set of skills whatever corp/ alliance is glad to have you and will often buy you nifty stuff.
The other fun part of exploration is the scanning down of a ship in hiding :).
the only part i cant figure out is the spawn/despawn rates/timers that control the plexes. which is actually kind of nice as it adds an element of instability to a fluff-instable event
Reply
The other fun part of exploration is the scanning down of a ship in hiding :).
the only part i cant figure out is the spawn/despawn rates/timers that control the plexes. which is actually kind of nice as it adds an element of instability to a fluff-instable event
Posted: Jul 21st 2008 9:41AM (Unverified) said
Using your skills to scan down mission runners and salvage their wrecks is another possibility of course, should you ever fall on hard times. ;)
Reply
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