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Reader Comments (21)

Posted: Jul 19th 2008 12:12PM Ergonomic Cat said

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I'm still laying 10:1 odds that there won't be a "jedi" class.

There might be Jedi Guardians, Jedi Consulars and Jedi Sentinels. There might be other Jedi. But there won't just be "Jedi"

It might even be that everyone can be force sensitive, and train in some Jedi arts, as well.

Also: Wookies. Everyone knows Wookie >>>>> J'dai.

Posted: Jul 20th 2008 2:56PM Seare said

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I think there will be at least 3 factions and maybe 4. Each faction will have certain profession/classes.

Remember that during the Jedi vs Sith Wars, there were non-force sentistive people who faught on both sides. So the possible factions would be Sith, Jedi, Mandalorian and maybe Criminal Underworld.

With in the Jedi and Sith factions, you would have certain force sensitive specialties like in KOTOR 1 and 2. The Jedi/Sith would not be cookie cutter like in SWG. post NGE. Within those two factions, you would also have non-force senstive professions, like soldier, officer, pilot, etc. The Madalorians were jedi killers, so they would have to be pretty bad ass. Within this faction you could have commandos and bounty hunters that can kill people in all factions. The Criminal Underworld faction can have professions like smugglers and such. The jest of what I'm saying is that Jedi and Sith wouldn't be classes, so much as factions. If you choose to be a Jedi Knight or Sith Lord, you would have a lot of customization. You would need to specialize. Although Jedi and Sith are powerful, they can be defeated if the other professions have the right equipment. Soldiers with Cortoise armor and weapons would be cool (I read this in one of the Darth Bane books.). I know Bioware will do a good job. We'll just have t wait and see what they come up with.
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Posted: Jul 19th 2008 1:07PM (Unverified) said

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If anything the Jedi class wouldn't be a starting choice. You would have to train to become a Jedi. Just like in KotOR, you didn't start as a Jedi. The training should of course be hard to complete, and perhaps you would have to choose a specific class in order to train. For example, there would never be a mandalorian jedi, and wookie jedi would be extremely rare. I seem to remember hearing of one wookie Jedi in the EU but there aren't many. So logically if you chose wookie, it should be much harder to train as a Jedi. Personally I would lean towards a mandalorian.

Great article btw. Tons of insightful ideas.

Posted: Jul 19th 2008 2:26PM (Unverified) said

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There's and easy way to make Jedi a playable class, and not over powered -

A) the force only effects the mind of the weak. so every player is less susceptible to Jedi effects (and Sith)
B) make that metal (the name escapes me) that deflects lightsaber attacks "mountable" on armor. The more you get, the more deflection of the attacks. But make it difficult to resource, and make it extremely expensive.

I can't think how they'd make the game w/ out some kind of Jedi classes avail. It's Sta Wars. W/out Jedi, it's any-other-scifi MMOG. It just wouldn't sell, which is goal number one. at least under EA.

Posted: Jul 19th 2008 2:50PM (Unverified) said

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I just hope they decide agianst going the traditional MMO route with this game. It would be a far more immersive and enjoyable experience if the game world was instanced to just you and your party of friends. Not to mention it would keep the original flavor of the series intact.

Posted: Jul 20th 2008 12:02AM Lethality said

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NONONONO!!! NO instances... NO AoC style crap!

It absolutely has to be.. HAS to be a large open world. It's ok if certain dungeons or encounters are instanced, but all players must absolutely reside in the same large world/realm. There is no give on this!

What you want it to be is KotOR 3, but that's not what it is. I do hope they have a strong story component, and Bioware always does... but it HAS to devlier on the MMO promise equally. AoC failed at this.
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Posted: Jul 19th 2008 6:40PM (Unverified) said

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great article. it will only be a matter of time before bioware reads this and you find yourself as the new writer for KotORO while in development.

Posted: Jul 19th 2008 7:49PM tk421242 said

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I would like to see with a universe as diverse as depicted in KoToR a more progress as you play style of development. I think choosing a race and say base stats at the beginning would be a great approach, and as you progress and level you apply points or exp to grow, which opens up different paths.

Perhaps stat minimums for certain paths and skills or powers associated with said paths. Obviously I do not want to see wookie/mandalorian/jedi running around everywhere, but I really would like to see a new approach to character growth than just pick a race, pick a class, now go kill and level to buy the same powers everyone else in you class has. Part of the appeal to me of KoToR was being able to do a little of everything or all of one thing.

Give me freedom, give me choice, hell just give me the chance to kill some Jedi!

Posted: Jul 19th 2008 11:59PM Lethality said

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I think you're going about it in an intelligent way... deciding what other ways to make different choices appealing to players, since we already know Jedi will be slam-dunk appealing :)

But what I could see happening is... 2 factions: Jedi and Sith. The entire playerbase would fall into one of these 2 factions. Then, within these factions you could have different classes... but they would all be of the Jedi or Sith order. However they could write in new force abilities or powers that would allow a Jedi to specialize... in things like healing... control... close combat... ranged combat... etc.

Essentially, eveyrone operates as an overpowerd class but then goes on to specialize. It sounds dumb at first, even to me... but then, if it can work for a super hero game (DC Universe) maybe it can work here.

Personally, I have no desire to be a Jedi and would rather take on the role of a smuggler or trader/merchant in a large open world :)

But in trying to figure out how they might map this out, this sounds plausible to me.

Posted: Jul 20th 2008 2:34AM (Unverified) said

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Do you remember how hard the jedi class was to get when SWG first released?? thats how hard it should be to get to jedi level and it should stay that way so it discourages people from going that route

Posted: Jul 20th 2008 3:15AM (Unverified) said

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I disagree. It's not about negatively discouraging someone from creating a Jedi, but rather positively encouraging them to play something else.
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Posted: Jul 20th 2008 8:50AM (Unverified) said

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Actually, I think it should be a bit of both.

Make it challenging, though not impossible, nor too time consuming to become a Jedi (or sub-class) - while at the same time, making other classes as interesting and desirable as any other class, including Jedi.

It's a question of class balance.
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Posted: Jul 20th 2008 4:44PM (Unverified) said

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I am all for Jedi and Sith being Factions. I am against a Jedi limit though. I see some of you would like there to be, but this is KotOR, not the original trilogy. There were LOTS of Jedi in the Old Republic.

About the Factions, as I said, I would love to see that. Jedi Knights and Sith Lords would be the Lightsaber wielding folk that we all love and adore. All other clases and races should be free to choose which ever side they like. The trick here is making JK and SL different but balanced. Can you picture a JK forcechoking someone? Neither can I. That will be a chalance for the developers to figure out a happy way to make all that work.

Also, I would like to see Faction warfare, obviously. I would love to see JK and SL battles being encouraged. How do they do that? Easy. All through out the Movies and EU, you see JK and SL deflecting each others powers with thier own powers or thier lightsabers. Why no give JK and SL such ablities? Give them ways to deflect and defend against their opposite. There is no reason anyother class can't go toe to toe with a JK/SL, but a good player that was also a Jedi Knight or Sith Lord fighting the other would possibly take less damage from the encounter. Imagine the epic confrontations that could arise:

A Jedi Knight is crossing a battle field. From his left, a stream of Lighting flies towards him. He reacts, blocking the stream with his light saber. He sees his opponent, a Sith Lord. His own movement halted by the force of the lighting as he blocks, the Sith Lord slowly closes the distance. As he drwas near, the Sith Lord stops the flow and readies his light saber. He attacks. The Jedi Knight barely reacts in time to force push him away, but the effect is minimal, as the Sith Lord reacts quickly and uses his own powers to stay balanced and firmly on the ground. In retaliation, he begins to force choke the Jedi Knight.

The damage is not much, but he is left stunned, giving the Lord time to strike. As the Jedi recovers, he spots a Sith Mandalorian coming to aid his ally. Quickly, he uses his abblities to take control of his mind. It won't last long, but hopefully it will be enough. The now confused Mandalorian turns on his ally, the Sith Lord. The Lord has no choice but to defend against his allies blows. This leaves him distracted. The Knight takes the oppurtunity to make his own assult. The Lord uses mightiest skill, causing large webs of energy to suround him and push out ward. As a result, his own ally is ensnared and killed by the blast. The Jedi Knight was quick though, and managed to avoid the growing web of power. The Sith Lord is left drained, most of his energy now depleated. The Knight takes the opputunity and gives another force push, this ime sending the exausted Lord flying back. The Jedi Knight rushes him, and with several finishing blows, the Sith Lord falls.

Epic, No?

Posted: Jul 21st 2008 5:35AM (Unverified) said

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I personally am all for jedi and sith being in the game, the different types of factions i say would have to depend on what time frame the game will be in, and as far as a limit on jedi or sith, there shouldnt be one it should be like it was in the early days of SWG that being a jedi or sith was possible for all players at anytime but it would be very hard to accomplish. If its hard enough then the difficulty alone should keep the numbers down. I also hope that the game is very big on PvP I think that is a strong point of all MMOs, and finally I hope that the universe the game is set in is very "player managible" like it was in the early days of SWG (Im a huge fan of SWG and still play even today when the game is almost dead). 1 more thing if this star wars mmo is as good as the last one then lets all pray to god that the Bioware doesnt give it a NGE like SOE did to SWG, that was the deathblow for that game and also the dumbest move any company ever made.
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Posted: Jul 21st 2008 4:45PM (Unverified) said

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It takes place in the Old Republic... Many many years beofre either Trilogy. Back then, becoming a Jedi bassicly envolved deciding to become one at any point in your life and then training for a couple years. To become a master, it obviously took decades.

In the Trilogies, they really only 'graduate' Jedi once they can pretty much be considered at a masters level. They would still be green in actual compat, which is why they were givin a mentor. After a few years, and alot of battles, they themselves became master.

In the Old Republic, anyone theat wanted to be a Jedi(and was of a Force Sensetive race) could train as one, with out much of an age restriction(where as in the Trilogies, you had to be quite young to be taken in to learn). There were alot more of them running around, not all of them being super awesome, mind you, but thats where leveling makes since for Jedi Knights and Sith Lords. Also, keep in mind, those that were ecspecailly force sensetive, like your Yodas and Obi-Wans, weren't givin that bit about not getting into relationships and families back then, so the real strong Jedi weren't exactly hidden in the haystack.

And a note, incase you dont know what the Old Republic is, it was very popular video game(series of games?) bacsed on the distant past of the Star Wars wolds.

And one last note, SWG had a huge serge of players in its first 2 months, which quickly cut in half, and then down to a third of its peek in the following months, and has been on a steady decline since. Many attribute this to the fact they pretty much excluded players new to the MMO genre from making themselves the one thing they always wanted to be by making it impossible for them to get becuse they lacked the years of refined skill and know how. If Bioware is smart(and the past shows that they are), they will avoid, at all costs, making such a rediculos mistake.

It's unavoidable that they are going to face a serge of Jedi Knights/Sith Lords in the begining, no matter what they do. Eventually, some players will settle out and decide the game was lacking a certain element that could help in parties, and make a new character in a class that embodies that element. Other players will get bored an quite, while other players, who just see it as a possibly fun new game and not a way to live out thier fanatasies will join and spread evenly over the classes. In most MMO, it's the class that can Duel wield that gets over populated, but after a while it dies down. I have absolutly no doubt thats whats going to here.
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Posted: Jul 21st 2008 5:41AM (Unverified) said

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i just wanted too add that i have been hearing rumors of this game for the better part of 3 years and if those rumors are all true and its starting to look like they are then they have had a hell of alot of time to think about and make this game, so i wouldnt be surprised if this game gave WOW a run for its money as the #1 MMORPG in the world.

Posted: Jul 22nd 2008 10:37AM (Unverified) said

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It's important to remember that not every force user is a jedi, and not every jedi is Mace Windu. Player Characters are heroes, and should be just as rare and powerful as any jedi. That's why guys like Jango and Boba Fett are able to go toe-to-toe with jedi.

I suspect we'll get a "force adept" base class that can branch out into other "prestige class" type paths. Things like Jedi, Sith, Jensaari, Dathomiri Witch, etc. That's a lot of variety just in the force using class.

You could do the same thing with other iconic classes. You could have a base "scoundrel" class that branches out into Smuggler, Bounty Hunter, Assassin, Hacker, etc. A "soldier" class that branches out into Mercenary, Commando, Duelist and so on.

I just think it's important that people remember that the jedi class should not be any more or less powerful than other classes at high levels. Han Solo and Boba Fett are just as effective in a fight as a high level jedi. (Though probably not those infused with the power of "plot" such as Vader and Luke.)

Posted: Aug 1st 2008 2:00PM (Unverified) said

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I just wrote my thoughts down in an article.

I realized while writing it that Jedi don't have to be an either/or proposition. It's possible for many players to be Jedi without all of them having powers just like Luke and Vader.

Posted: Aug 1st 2008 2:02PM (Unverified) said

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Posted: Aug 5th 2008 8:34AM (Unverified) said

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Save the terms "Knights" and "Lords" for rewards in some later system. Just have Jedi and Sith as a class.

OR, better yet, have MULTIPLE Jedi and Sith classes. A Jedi saber oriented and force oriented class and maybe a Sith saber oriented and assassination oriented class.

It IS Star Wars. If everyone DIDN'T want to be a Jedi, Lucas would not have been so successful with EVERYTHING Jedi/Sith oriented. BUT for MMO purposes, split their specialties up.

One Jedi class can heal, one does combat. One Sith class is a physical killing machine, while the other is the dark force oriented one. You can EASILY draw parallels to the existing extended universe. Jedi that chose Green sabers over Blue fundamentally chose a different path. Sith have been ex-jedi, but some of trained themselves, never having had Jedi training and force control.

As for the other theoretical class, both droids and Mandalorians have killed Jedi in lore. And would it be a far cry to believe a Wookie could kill a Sith? (Palpatine vs. Chooy, I mean honestly Chooy would pwn!)

I don't think there's any shortage of possibilities to make everything in the game equally appealing. Plus, it's an MMO, so there will inherently be balance aspects. Everyone won't be able to be a Jedi b/c a group lacks a necessary ability from class XYZ.

I'm looking forward to see how the game develops. Its always been a challenge with Jedi games b/c the decision about EVERYTHING goes back to ONE man.

We can only hope GL reads player-based ideas such as these and considers them before he drops axes to keep his own little IP safe.
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