It's the kind of scenario you wake up from in a cold sweat, reaching for the comforting bulk of the axe under your bed: the healer wars. City of Heroes
arguably had it worst, but other games haven't escaped, and now Age of Conan
is getting it. The row centers upon that archetypal figure of MMO gaming, the healer; and the argument, in essence, is 'Healers aren't supposed to do damage, so just shut up and heal, noob'.
In the case of Age of Conan
, one player made a guide for Priests of Mitra
, a powerful healing class. In that guide, he treated the issue of PoMs doing damage with the simple words 'You don't.
' This wasn't all
he said, but it was enough to cause a firestorm, particularly when one of the visiting moderators saw fit to sticky the post - which was seen as endorsing a 'you're just healbots' mentality
It seems to be a particular curse of support-type classes that everyone you group with has a better idea of what you should be doing than you do yourself. We'd like to know, from those who've played such characters: have you ever been told to 'just heal'? Do you care whether you can do DPS or not? Would you willingly give up all offensive abilities to help a team survive better? Or, in a barbarous world like Hyboria, should everyone
be dangerous in combat?