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Reader Comments (3)

Posted: Jul 18th 2008 7:05AM (Unverified) said

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Thing is, games may mirror real life, but except for a specific subset of gamers I think most would prefer fun over ultra-realism. Otherwise we could just, you know, go outside.

There've been a couple of games toying with permadeath, but in MMOs attachment to your char is often a reason to keep playing.

Same with gear etc, however you may value epixx and such, for some they are marks of achievement and I know that them just being gone would demotivate me a bit to grind in my scarce free time in order to pay my raid bills. Re-gearing up every x weeks? No thanks.

Then there's the griefing and hacking etc you mention. People will go out of their way to be dicks, these days I actually see it being argued as a valid play style developers should embrace and accomodate in some places.. I don't think the general public wants to lose everything on the whim of others and let's face it, developers need to eat too.
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Posted: Jul 18th 2008 12:12PM Ergonomic Cat said

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There are actually a number of DDO guilds that practice perma-death to one degree or another. They have rules regarding item inheritance, lag death, etc, but they're pretty serious about it.

Skill decay is in a lot of MMOs (UO did it best, I think), but the problem is that sets up just another grind. If I want to be a blacksmith for a while, then set it aside for a month while I just mess with killin', I don't want to have to grind my blacksmith for 20 minutes a day to keep it levelled, just because I wanted to change my focus for a while.

That being said, I'd love for some MMOs to do that - I wouldn't play them, but their existence would be a good thing - I approve, in theory. ;) And the lessons learned there would likely benefit the MMO race as a whole. ;)
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Posted: Sep 18th 2008 7:15PM (Unverified) said

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Don't waste your players' time. Don't punish your players. You want people to be hppy playing your game, not feeling like it's a chore, a job, or a punishment.

Systemic, enforced permadeath might work if there's no investment in the characters (no grind of any sort), or if there's a concurrent reward for dying (some sort of inheritance/legacy mechanic), but if it's just a punishment in the name of being different of "realistic", it's extraordinarily ill-advised.
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