What is an MMO, and what isn't? There was the central question in a hearty debate in the Massively offices yesterday after some of us watched (or attended) the Nintendo and Sony E3 press conferences. It's an old question, but it's all the more relevant in the context of E3 this year.
At the Nintendo conference, a game called Animal Crossing: City Folk was announced for the Wii. In that game, each player has his or her own persistent town hosted on Nintendo's servers. There are likely thousands of players, but only four players can be in each town at a time. Is Animal Crossing: City Folk an MMO? On one hand, you have thousands of players in persistent worlds. On the other: only four players per world? That doesn't sound very massive! We decided it's not, but what do you think?
A couple of hours later, Sony announced a PlayStation 3 game called MAG, which stands for "Massive Action Game." In MAG, up to 256 players battle over control points in a persistent battlefield. There's even character advancement. Is MAG an MMO? That depends on just how many players have to be in the world for it to be called "massive," doesn't it? You might say that there should be thousands. Then again, some first generation MMOs like Meridian 59 didn't usually have much more than a couple hundred people on each server. Tough call?
Reader Comments (5)
Posted: Jul 16th 2008 9:18AM (Unverified) said
I'm not sure how much the term "MMO" means anyway. Weren't Ultima and Meridian and the likes coined to be MMORPG?
That at least had some reference to it's genre in there, but nothing in the first abbreviation actually says anything about persistence even, let alone the type of play involved.
So it's big, it has multiple players.. it might as well be an MMO. Just one step above assuring someone it's a game in specifics but..
As for MAG.. heh. Well done Sony Marketing.. Looks like that'll be the actual (working) title though, not a genre distinction, so it hasn't got much to do with the rest.
That at least had some reference to it's genre in there, but nothing in the first abbreviation actually says anything about persistence even, let alone the type of play involved.
So it's big, it has multiple players.. it might as well be an MMO. Just one step above assuring someone it's a game in specifics but..
As for MAG.. heh. Well done Sony Marketing.. Looks like that'll be the actual (working) title though, not a genre distinction, so it hasn't got much to do with the rest.
Posted: Jul 16th 2008 11:28AM (Unverified) said
With the insane success of the MMO World of Warcraft I would expect every game manufacturer to try to blur the definitions of their next product into being an MMO of some sort.
I doubt we will see any true description any time soon.
I doubt we will see any true description any time soon.
Posted: Jul 16th 2008 1:07PM koehler83 said
Very simple descriptor:
MMO = Persistent Online World.
MMO = Persistent Online World.
Posted: Jul 16th 2008 1:17PM (Unverified) said
What about sports games like Freestyle Street Basketball and Project Powder, that call themselves massively multiplayer but are just chat rooms with 6-8 player matches, as well as character development and persistence? They don't seem that different from the announced Animal Crossing.
Posted: Jul 16th 2008 2:41PM Softserve said
MMO is an acronym for specific words already: massively multiplayer online.
I mean, really, did anyone consider Animal Crossing: Wild World on the DS a MMO?
This is the same concept with a few new things like an auction house tossed in. That's not going to pop it into a new genre.
Certainly this raises the amount of people I could potentially play with. But at the end of the day, I'm matchmaking with 3 other very specific people to go into what's essentially an instanced room. Does that mean Halo 3 is a MMO?
Personally I just think it's that they're both multiplayer with online capabilities. To me that's quite different.
I might be willing to agree if there was even a hub world for everyone to hang out in before we decided to split up and visit each other's neighborhoods (ala Guild Wars, in some senses). But there isn't.
I know, really, it's not the biggest deal in the world. But for the sake of argument, I really don't see how it could fit in the definition of the term.
I mean, really, did anyone consider Animal Crossing: Wild World on the DS a MMO?
This is the same concept with a few new things like an auction house tossed in. That's not going to pop it into a new genre.
Certainly this raises the amount of people I could potentially play with. But at the end of the day, I'm matchmaking with 3 other very specific people to go into what's essentially an instanced room. Does that mean Halo 3 is a MMO?
Personally I just think it's that they're both multiplayer with online capabilities. To me that's quite different.
I might be willing to agree if there was even a hub world for everyone to hang out in before we decided to split up and visit each other's neighborhoods (ala Guild Wars, in some senses). But there isn't.
I know, really, it's not the biggest deal in the world. But for the sake of argument, I really don't see how it could fit in the definition of the term.







