| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (9)

Posted: Jul 16th 2008 11:31AM Lethality said

  • 1 heart
  • Report
Does anyone even care anymore? AoC has lost all relevancy.

Posted: Jul 16th 2008 12:12PM Nmaster64 said

  • 2 hearts
  • Report
Are you people seriously THAT ignorant?
Reply

Posted: Jul 16th 2008 12:27PM Nmaster64 said

  • 2 hearts
  • Report
Are you people seriously THAT ignorant?
Reply

Posted: Jul 16th 2008 12:33PM Nmaster64 said

  • 2.5 hearts
  • Report
Look, my comment even posted twice because that kind of talk is just THAT stupid, go figure.

The game is successful in sales and overall is more stable and complete than most MMOs this early in their life. DEFINITELY in a better state then WoW was in it's beginning. Calling it irrelevant two months in after a very solid launch is about as stupid a statement as you can make.
Reply

Posted: Jul 16th 2008 1:08PM Lethality said

  • 1 heart
  • Report
Don't spread blatant lies.

WoW software was FAR FAR more stable... I can't even believe I am typing this. You are completely delusional or you weren't around.

Even Funcom admits the bugs are massive and shouldn't be in there. WoW had no bugs of the sort at launch. Not to mention 2 months later, when WoW already had CONTENT patches. Not patches to make sure females do as much damage as males. LOL - Funcom and AoC is a joke.

It's a failure and is being relegated to also-ran status, faring not much better than Vanguard.

DEAL WITH IT.


Reply

Posted: Jul 16th 2008 2:07PM Nmaster64 said

  • 2.5 hearts
  • Report
I beta'd WoW. The ways in which it were more stable are offset by lack of content. AoC's PvP is years ahead of where WoW was at launch.

The game has plenty of issues, but the development team (while their priorities confuse me at times) makes impressive progress each week and are a committed bunch of guys. A month or two of more patches like these and AoC will be the very definition of relevant, and likely one of the most popular MMO's around.

YOU seem to be the one having trouble dealing with it. Your totally welcome to not like the game, just do your trolling somewhere else.
Reply

Posted: Jul 16th 2008 12:57PM (Unverified) said

  • 2.5 hearts
  • Report
Hey Nmaster I totally agree with you.

Also, you can safely ignore anything Lethality posts. He's an anti-AoC troll. Check out his posting history. It wouldn't surprise me if he's one of these hired forum monkeys sent out to seed negativity by AoC's competitors. Yeah, yeah, that's probably a bit of a conspiracy theory, but that's how the posts read...

Lethality has lost all relevancy....if he/she/it ever had any...

Posted: Jul 17th 2008 3:38AM (Unverified) said

  • 2 hearts
  • Report
I played Conan up to level 80 and I come from a WoW BC Black Temple cleared raiding guild. This is just to let you know that I've been there and done that.

MMO releases are not flawless. I understand that. However, something that irked me so much with Funcom was their lack of quality. A lot of the broken features in the game are very basic "in-your-face-back-of-the-box" features that I seem to be curious as to what quality assurance and regression test philosophy they have going in their development house.

Many of the thinks that were broken are fixed now, for example grinding for my mount and after getting it realizing that it had the same speed as a player. Isn't that the sole purpose of a mount? Or withdrawing funds from your bank replaces your character's money instead of adding to it (I guess a programmer went with = instead of += in the line of code). I can understand if there is a bug with an NPC with the 4th task of a quest chain that leads you to a remote location of Khoshepf Province and it is broken. Fine, I understand that. But when in-your-face features are broken it makes me wonder if people have their act together.

The last thing that reflects this lack of QA philosophy is on the changes that they made to the Alchemy profession. They removed some of the recipes that an Alchemist can make in a patch of a couple of days ago so they can add new ones later. If you were a game tester, what would you do? Check that you don't have them anymore? Try to learn them? Try to use them? These are simple cases that you can do after a change like this. What ended up happening is that ALL characters with the Alchemy profession would crash and exit from the game when they open up their spellbook/crafterbook for Alchemy. Aparently some programmer did remove the recipes from the backend, but forgot to update the client UI that shows up the recipes. Null entries caused the game to hard crash. Shouldn't this be a basic case?

Don't know, this lack of polish and QA is what makes or breaks an MMO. And Funcom right now is making a lot of promises, but not delivering on them.

My 2 cents.

Posted: Jul 17th 2008 10:28AM Nmaster64 said

  • 2 hearts
  • Report
FunCom Employees - 322
Blizzard Employees - 2,700

Let's see if you can live up to your quality standards if I hand you a MMO and a team of 50 QA people instead of 500.

They may have odd priorities sometimes, but the FunCom devs and QA do a remarkable job in terms of pushing and testing patches considering how small the company is. People just need to get a grip on how ridiculously big a project it is for that few people.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW